spandrew
Joined 13 years ago
Joined 13 years ago
It undermines the utility of search—and also Adwords? The benefit of Google to the world is to funnel people to the right websites. Not to summarize the website's content.
Oftentimes the AI is presenting a summary of 2 dudes on Reddit discussing something as if it is universal fact.
I'm not anti-AI by any means——but Google has lost the plot on why people go there.
Curious to see if the experiment changes our understanding of space radiators at a certain scale for non-space exploration purposes.
There's a difference between DLC and providing "the base game content" – which No Man's Sky was doing. It wasn't an actual game on launch and it's barely one now. They could have cut their losses but it would've ended the studio.
Now they're being touted as a paragon of scrappy game dev. Which is wrong.
Here, NMS launched with abysmal content and atrocious systems. Now at least it doesn't have abysmal content. A bad game is a bad game (yes, my opinion).
They launched an empty, hollow game. And the features they've bolted on "for free" haven't addressed any of the core gameplay or emptiness issues people have with it. Most of their new systems are half baked—confusing and only adding to the game design mess the game came out with.
I'm convinced the reputation that they executed a "turnaround" is based on them staggering a few nonsense releases and being good on social media ad spends. The game is still bad and not worth the money.
The benefit to the NMS team for this is they'll have people half willing to try their next game because they "didn't give up". Not the worse idea, but I think we're over stating the heroicness of this.
To say everything in this game is half baked is giving it too much credit. It's 10% baked at best. This isn't a game; it's an underwhelming tech demo. The only cool feature of the game is the planet to space flight transition. It's seamless, and looks great.
Everything else is baaaad: the quests have less logic than entry MMO quests, and are mainly fetch missions. The planets are randomly generated slop. The economy of building up your ship/fleet isn't fun (you just sell your ships over and over again). Understanding alien languages isn't fun (and weirdly, has no UX thought put into it?)
It's been a decade and I'm tired of seeing ads like this that are clearly just trying to trick folks into buying an elaborate space game tech demo. Can we move on from this "game"?
This is was what ended up spinning up AWS as a business.
I dislike the idea of destroying rare books--but how rare? A digital copy has a lot more benefit.
A child today can absolutely be successful at doing their homework if they have time to... sit down and write, or draw, or do crafts or things that require them to focus. It's not like Screens exist, therefore no attention span.
What's happening is people are only fixating on screens, and foregoing these slower forms of media. That's akin to saying all children will be obese now that fast food is around. Of course, obesity rates will sky rocket if all you eat is fast food. But if a kid grows up to have homecooked meals, and eat with their parent(s) then they won't. It's as simple as that.
Thinking is infinitely more complex than "critical thinking" vs. rote functions. You want students to get to critical, eventually, but the lower orders on bloom's taxonomy serve important roles, too.
Course design built around multiple choice questions, essays, and a lot of the historical assessments that we're used to are largely not great for learning in the first place—–they're used because they can be auto-graded or score assigned quickly. AI, conversely, is kind of revealing the limitations of these outmoded learning design practices.
Think of the meme going around right now from Milennials to Gen Z: "I wrote a 5 page essay on a book I never read!" <- They're saying this to AI generated essays as if there's any difference in the critical thinking that comes out of an exercise like that (read: absolutely none).
AI is a new tech—so of course people are still figuring out the limits of it. In 10 years a lot of the paradigm will be set. Until then, students are unfortunately kind of in the thick of it.
A data centre's construction sentiment clogging pipes is fixable; an acute issue. The discourse is that AI causes chronic strain.
But like... the same people will watch 2-3 hours of HD Netflix or post on TikTok right after lodging their complaints on Reddit. The MW/h of AI isn't that big compared to these services. And the carbon sync of digital goods, including data centres, pales in comparison to the supply chain of Blockbuster. Nobody gave af then.
The reason they're cherry picking AI is because we're all sick of seeing tech billionaires thrive when everyone else is pressed by inflation and stagnant job markets.
You can't use AI atm without a human with proper knowledge spot checking and directing it. We should market it that way.
Most non-tech folks are incredibly skeptical about AI due to the piss-poor brand management of OpenAI and Anthropic—pushing an AGI Skynet post-employment narrative to make the tech feel bigger than it is.
I trust Google (and certainly Apple) to figure some of this stuff out—but nobody wants an LLM, that nobody knows how it operates, to run the show entirely. Heuristically, we may get away with a Human-on-the-loop approach—-not a Human-in-the-loop or Out-of-the-loop approach.