smspence
Joined 15 years ago
Joined 15 years ago
Here is a quote [1] referring to how Mitch McConnell (Republican Senate Minority Leader, soon to be Majority Leader) handles nut-jobs like Ted Cruz:
"Mitch has very carefully, very methodically, very much under the radar, isolated Ted Cruz. He's kind of sealed him off like the body puts a sack around some foreign matter"
I believe that's how most Republicans feel about him. Cruz echoes the idiotic thoughts of a very very small minority. But, since they sound like such bizarre nut-jobs, they get media coverage.
[1] http://www.usatoday.com/story/news/politics/elections/2014/1...
By the way, touch screens in avionics are gaining a lot of traction in the commercial aviation market. See one such example here: http://www.rockwellcollins.com/prolinefusion/
It's only a problem on my Apple TV. Netflix works flawlessly on my Playstation 3, iPad, iPhone, and PC. My ISP is a regional provider called Mediacom.
But... this is not very important anyway. There's no reason to have a "brand loyalty" flame war. Arguing and flaming about this on the internet is not productive. Let's just have a practical discussion about how to target multiple mobile platforms.
If I was serious about writing a cross-platform mobile game, I would use some middle-ware like Unity, Unreal Engine, Cocos (yes there is a version for Windows Phone), etc. This takes care of the underlying differences between OpenGL ES and Direct 3D, so the developer can focus on the game itself and not worry too much about the rendering engine or graphics API.
If I was writing some other app that used OpenGL ES, I could still make a port for Windows Phone / Windows RT by using a wrapper for the graphics-specific code. Such wrappers already exist, and it is not too terribly difficult to roll your own if you prefer.
A lot of times, when you see a big game that is available on iOS, Android, AND Windows Phone / RT, usually they have done this:
- Use middle-ware as discussed above already
AND / OR:
- Write the majority of the logic in C++ (all of these platforms have ways of utilizing C++ code), and use a graphics wrapper that isolates the rendering code, so you can work with OpenGL ES or Direct 3D interchangeably.
I think for Soylent to really explode in sales, they should find a way to market it as a cheap weight loss solution or something similar. The mass market loves weight loss products.
RAAAAAGGGGGEEEE!!!!!!!
Addressing your last paragraph:
But why am I arguing with you? You've made it perfectly clear that you don't feel that I'm welcome here. You'd rather live in an Apple bubble, pretending that everything they do is better than everything the competition is doing. The world would be better if Apple was the only corporation on the planet, right?
Please point me to the part of my comment where I said any of these things. I haven't voted or commented on ANY other Apple-related articles on this site. Seriously, check my history. I made no comment about Apple at all. My only comments have been me laughing at how angry / emotional you sound.