Recent submissions

Comment · 2 years ago
Thanks for sharing my little article :) <3
Comment · 3 years ago
haha, that's true. in fact, sometimes i wonder if we game devs spend too much time into details which maybe, nobody notices at the end :D
Comment · 3 years ago
thank you! <3 that's great to hear!
Comment · 3 years ago
I agree with both arguments: In my examples it doesn't look natural (and having such a boring box is really a worst-case but serves well to show the effect very clearly), but on the other side it must be seen in context (like others said before). While nature doesn't have "translucent" materials, this soft edge can be interpreted as a transition you can often see in the real world: be it, that a little bit of sand and dust from the ground sticks on the base of the object or just a variation of the ground-height which avoids an unnatural straight line between the two "elements". It is of course a hack, and it doesn't work perfectly fine when looking so close at the box, but in my eyes it works very well for e.g. the stones. Unfortunately, I wasn't able to overwrite the shader to disable the blending in the game. I'd have loved to show how Deus Ex looks Without this effect.
Comment · 3 years ago
Yes :) The extra levels are quite nice! But the original locations are very cool as well. Need to play it again! <3
Comment · 3 years ago
maybe i'm doing something wrong, but when i click a link or enter a url, i always get errors like "Error 500. Dejavu.org 2006-05-10: We are having some problems after a disk failure, will fix asap. Sorry/Pär SSL negotiation failed:"

Not sure...is this a joke because the error message is from 2006?

Comment · 6 years ago
thank you! :)
Comment · 6 years ago
Haha you got me. That's of course correct. So now I did and learned something new. Merci! :)
Comment · 6 years ago
I really liked it and when I was in Japan for vacation I started it again ... but as soon as I was home I didn't continue. I think especially on DS it's a fantastic game and only one of the few with a more "serious" vibe but at home, with better consoles/pc and modern games .. maybe the time is better invested in something which brings even more joy.
Comment · 6 years ago
Comment · 6 years ago
I also loved the cloud-effects from that game. Looks really really cool. They could even form shapes like a huge skill with their clouds.
Comment · 6 years ago
Just watched your video. It's really cool! (and makes me a bit jealous :D 600k views, wow!!! My best video had 22k and only because it was a talk I have on a stage at UnrealFest)

What Software did you use to animate your examples so nicely? The example-pictures and texts move very nicely around on your slide.

Comment · 6 years ago
I was just double-checking my text but I think "it's" and "its" should be used correctly. But if you spot a mistake, feel free to give me a hint. I would love to correct it :)
Comment · 6 years ago
Fixed! Thanks for the hint!
Comment · 6 years ago
What I really like about GTAV is, that it respected the time of the player. It does not force you to replay the WHOLE mission when you missed the goal (because of a car accident) but has nice checkpoints. Also it doesn't force you to play horrible missions like the toy helicopter bomb mission from Vice City. With that, it's the first GTA I can actually play and enjoy and I'm sure it will be the first one I finish - except from China Town Wars on the DS, this GTA was great as well :)

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