siknad
Joined 4 years ago
Joined 4 years ago
Perhaps access to IO in metaprograms could be restricted, but it would require substantial changes to the language and it is probably not a priority of the developers right now.
IMO the biggest problems are the lack of documentation, instability and poor ecosystem. There are user libraries for some programming tasks (e.g. HTTP router, graphics API bindings) but they are mostly proofs of concept and not actively developed or maintained.
The computation code becomes effectful, but the effects are visible in types and are limited by them, and effects can be implemented both with pure and impure code (e.g. using another effect).
The effect can also be abstract, making the processing code kinda pure.
In a language with unrestricted side effects you can do the same by passing a Writer object to the function. In pure languages the difference is that the object can't be changed observably. So instead its operations return a new one. Conceptually IO is the same with the object being "world", so computation of type "IO Int" is "World -> (World, Int)". Obviously, the actual IO type is opaque to prevent non-linear use of the world (or you can make the world cloneable). In an impure language you can also perform side-effects, it is similar to having a global singleton effect. A pure language doesn't have that, and requires explicit passing.
But many statically typed languages allow throwing exceptions of any type. Contexts can be similar: "try catch" becomes "with value", "throw" becomes "get".
What's underwhelming about Rust's enums and pattern matching? Lacking indexed types/GADTs?
> I even wonder if it's necessarily a better choice than modern C++ for someone starting a new project.
The same enums, matching and other language features that aren't related to safety and yet allow the developer to write less boilerplate, alleviate the need to remember implementation details of the code used. And as someone said here, safety is not only about security vulnerabilities.
Not once I had problems with the borrow checker. Maybe it depends on the domain, requirements or project size. While I haven't finished any game in Rust, I am writing one (as a hobby/learning) and I try to avoid unnecessary and noticeable performance hits. Though I am working under the assumption that some runtime checks that are present in safe Rust and not in C++ are a net positive due to easier debugging. I'm not convinced that "unsafe" code and asm are necessary in modern gamedev.
Isn't CFFI enough for that?
CL is expression based (like Rust, unlike other mainstream languages I've seen), has a concise macro system (more convenient than Rust's imo), has a GC (simpler to use than languages with manual memory management or RC-only), has a better developed ecosystem then some new languages (ex. automatic ffi generation; while buggy, tremendously helpful compared to writing bindings manually). And it's not pure as in Haskell. And it has type annotations that may be checked at runtime or improve performance. An implementation like SICL could make it viable to use it as a scripting language.
Any similar modern languages with better tooling/ecosystem? Perhaps Julia, haven't seen it yet.