Recent submissions

Comment · 9 months ago
never head of InWorld. Pretty impressive.
Comment · 9 months ago
ooof. You saw the Chinese text. Yup, that's super annoying. We are trying to squash that hallucination.

Thanks for the feedback! That's helpful!

Comment · 9 months ago
Thank you! We are considering to release an open-source version of the model. Somebody will do it soon. Might as well be us. We are mostly concerned with the additional overhead of releasing and then supporting it. So, TBD.
Comment · 9 months ago
One thing that is interesting: LLMs pipelines have been highly optimize for speed (since speed is directly related to cost for companies). That is just not true for real-time DiTs. So, there is still lots of low hanging fruit for how we (and others) can make things faster and better.
Comment · 9 months ago
Good question! Software gets democratized so fast that I am sure others will implement similar approaches soon. And, to be clear, some of our "speed upgrades" are pieced together from recent DiT papers. I do think getting everything running on a single GPU at this resolution and speed is totally new (as far as i have seen).

I think people will just copy it, and we just need to continue moving as fast as we can. I do think that a bit of a revolution is happening right now in real-time video diffusion models. There are so many great papers being published in that area in the last 6 months. My guess is that many DiT models will be real time within 1 year.

Comment · 9 months ago
it's a fair concern. but, we don't know r0fl. and we are not astroturfing.

even I am surprised with how many opnely positive comments we are getting. it's not been our experience in the past.

Comment · 9 months ago
Makes sense. The init should be about 10s. But, after that, it should be real time. TBH, this is probably a common confusion. So thanks for calling it out.
Comment · 9 months ago
Thank you! Yes, right now we are using Qwen for the LLM. They also released a super fast TTS model that we have not tried yet, which is supposed to be very fast.
Comment · 9 months ago
thanks for the feedback. that's helpful. Ya, some avatars have worse lip synch than others. It depends a little on how zoomed in you are.

I am double checking now to make 100% sure we return the original audio (and not the encoded/decoded audio).

We are working on high-res.

Comment · 9 months ago
Comment · 9 months ago
1) yes on Max Headroom. we are on it. 2) it already is real time...?
Comment · 9 months ago
Fix deployed! This is why it's good to launch on hacker news. thanks for the tip.
Comment · 9 months ago
glad we found somebody who likes it as much as us! BTW, biggest thing we are working to improve is speed of the response. I think we can make that much faster.
Comment · 9 months ago
curious what avatar you think is poor quality? Or, what you think is poor quality. i want to know :)

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