Recent submissions

Comment · 8 months ago
my earlier reply was too glib. Even though the key had no usable balance, it still should not have been exposed. We’re removing it now and fixing the demo flow so this doesn’t happen again. Thanks for calling it out. Cheers!
Comment · 8 months ago
Yes.
Comment · 8 months ago
I see, sure will fix it asap. Again, thanks for feedback.
Comment · 8 months ago
I am pretty sure we don't have balance. It's a bait :)
Comment · 8 months ago
Will look into it. Yes, would love to chat
Comment · 8 months ago
It does tries to have some memory management done too - to remember previous context + some auto compact feature.

Additionally, personality feature - try it out!! Super fun :)

Comment · 8 months ago
Yes, we do have plans to support it.
Comment · 8 months ago
Comment · 8 months ago
Sorry about that but this is what is being there in github : Apple M3 or later required. MetalRT uses Metal 3.1 GPU features available on M3, M3 Pro, M3 Max, M4, and later chips. M1/M2 support is coming soon. On M1/M2, RCLI automatically falls back to the open-source llama.cpp engine.
Comment · 8 months ago
Just need some few days to have our catalog of models out soon!!
Comment · 8 months ago
Comment · 8 months ago
Comment · 8 months ago
Fully local - no data is collected!!

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