shooly
Joined 1 year ago
Joined 1 year ago
One thing that naysayers have going on for them is the fact that those companies indeed aren't making profit right now.
https://www.youtube.com/watch?v=ikm5lP0zsi0
Yeah... no. Not at all. It's just classic AI slop.
If your company managed to find an executive to pay for your trash - fine, this literally happens all the time, every day and happened before AI too - B2B software is widely known to be lowest quality software available. Your and your colleagues' job is to produce as much code as possible, in the shortest timeframe possible for the lowest possible price. In that context it's no wonder you all happily use AI, you work on slop, so a machine allowing you to produce even more slop even faster is a godsend.
It's much more difficult to get people to use your software if they don't have an idiot manager above them forcing them to use it or when there's real market competition.
There is no reason why gamers should be OK with use of AI to make games - AI doesn't solve any problems currently haunting the industry, it only exacerbates existing problems. If people were suddenly OK with AI in games, games won't get better - they will get even worse.
> significantly lower effort than AAA games
I think you meant lower budget.
Toxic positivity is what's abusive and ignorant.
If you're not even familiar with how LLMs work, perhaps you should restrain yourself from confidently talking about this topic until you educate yourself. You're only spreading misinformation.
> AGI is defined by the practical outcomes, not by the way the outcomes are achieved
That for sure would be a very convenient definition, especially for all those AI labs trying to convince investors that they achieved AGI. Unfortunately everyone knows, that knowing the right answer isn't the same as knowing where that answer came from.
We do know, that the ceiling is below AGI. And it's not a matter of opinion - LLMs can not achieve AGI due to their design. Anyone telling you otherwise is lying to you.
And it doesn't matter how many or how severe bugs they can find, because it's not about what they produce, but how they produce it.
It literally can (https://openai.com/our-structure/):
"Through special voting and governance rights held solely by the OpenAI Foundation, the OpenAI Foundation appoints all members of the board of directors of OpenAI Group and can replace directors at any time."
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> Mozilla Corp is fully owned by Mozilla Foundation
https://www.mozilla.org/en-US/foundation/annualreport/2021/a...
~85% of Mozilla Corp's revenue comes from "search partnerships, subscriptions and advertising revenue" a.k.a. from Google - not from Mozilla's own products.
Mozilla Corp is in practice owned by Google.
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> Mozilla Corp answers to Mozilla Foundation only
In 2020 Mozilla laid off 250 employees[0] and then gave its CEO a $2.5 million USD pay increase[1]. Next year the CEO got another pay increase of $1.3 million USD[2].
They sure sound like a very nice Foundation to answer to - not very bothered by laying people off to give the CEO a pay increase or by losing market share for 10 years straight. Again, how are they different from other companies?
[0] https://www.theverge.com/2020/8/11/21363424/mozilla-layoffs-...
[1] https://assets.mozilla.net/annualreport/2021/mozilla-fdn-990...
[2] https://assets.mozilla.net/annualreport/2022/mozilla-fdn-990...
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> Edge people, Chrome people have been living in a fairytale
Someone's living in a fairytale, but I don't think it's Chrome users.
Seems like a generic platformer priced at €30, but don't worry! You can also buy skins for a couple extra €.
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Looking at another one: https://store.steampowered.com/app/2252143/The_Mageseeker_A_...
An action RPG where you can buy extra spells for your character as a DLC...
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Hmm, no idea how their business model didn't work out.