shmolyneaux
Joined 10 years ago
Joined 10 years ago
It's not baked-in to the weights of any model, but agents can write their own tools to work with arbitrary binary formats and get many of the benefits of off-the-shelf unix utilities.
I love that the Godot game engine has a textual scene description. That's a stark contrast to Unreal Engine's binary format for blueprints (visual scripting).
> it would be better to have posts about the innards of Erlang than women who create sites to get hired by Twitter
In the end, home ownership is more based around the kind of life you want to live than costs/benefits of the house as an asset. As a Canadian I see that many of my friends would choose to pay a lot more each month on the principle of a mortgage than they would ever save in a registered account.
That being said, the richest are effectively _not_ paying the highest marginal tax rate considering all the tax structuring they do. Claiming that they would be paying the highest income tax in the world is misleading, for one. Secondly, the richest in the world _should be_ paying the highest income tax.
Imagine if this was a new language that the dev community was seeing for the first time. It's hard to imagine it gaining much traction.
However, I never expected Opus 4.6 to be removed for the cheaper plans. I expected the pricing model to change, but not to lose access to the model. Moving to being token-based makes sense. It makes the cost more closely aligned with user pricing.
It was nice while it lasted. I got Opus 4.5 to do a lot of work from the beach by assigning it to detailed issues. With this news I've cancelled my Pro subscription. That will help a bit with their capacity issues.
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I would way rather read handwritten articles. I think everyone should celebrate the human craft of writing. I really hope this doesn't slowly become the "no-VFX" posturing from the film industry, however.