Recent submissions

Comment · 4 years ago
Suggesting Tough Love Arena: https://toughlovearena.com

Brilliantly simple fighting game that runs in the browser with online and offline features.

Comment · 5 years ago
Unity/Unreal visual scripting still carries all the baggage of understanding a bunch of concepts inherent to those engines that visual scripting will not handwave.

This is not true of Construct, GDevelop, et al which have spent a ton of engineering time to abstract all of the engine's underpinnings to make it all very easy to understand for the newcomer to make working behaviors with visual scripting. There isn't any silver bullet to this for Unity and Unreal and for that reason there will always be at least a small market for editors that have significantly less learning curve.

These visual scripting engines are probably eating GameMaker's lunch since GML predates a lot of modern alternatives such as aforementioned scripting and JavaScript support in modern engines with more power available to savvy users.

Comment · 5 years ago
Whatever metric you need to hit to be linked to a group of people who rioted in the capitol building of a superpower state I presume.
Comment · 5 years ago
Lots of applications used it. I recall Wacom having some art applications made with it, I remember League of Legends used it in the early days. The link you sent also specified quite a few uses.

But most notably there is a focus on desktop/mobile applications when the real dichotomy ended up being web/mobile applications and a ton of internet companies were dumping money into their own frameworks at the time because who wants to pay rent to Adobe? If artists don't want to pay for their proprietary crapware, imagine tech companies.

AIR was yet another closed platform to throw on the pile of failed closed platforms.

Comment · 5 years ago
Rendering at a higher resolution than the format target and downsampling to the target provides anti-aliasing. Gives them the "CGI" smoothness.
Comment · 6 years ago
This isn't being fought over a data breach or privacy concerns and that's why Epic is smart to fight at this angle.

Apple says "you can't do this", but Epic does the thing and says "I should be allowed to do this. As you can all see, this is what happens when I try to put my foot down on it and here's this target audience of people who are benefited by the thing I'm trying to do". This works for them because they are advocating for a freedom of software choice and to rebel against the massive profit line that has made Apple the target of Spotify's legal hate as well.

The rules they broke prevent Epic from doing a thing that consumers would prefer (lower prices) and has been argued against by other parties (30% cut). It doesn't really matter that they broke the rule if the court of public and legal opinion is that the rule was not good to begin with.

Comment · 6 years ago
Apple has been pushing for "services" under Cook ever since he took the helm. Being forced to allow secondary app stores would undo all of that work.
Comment · 6 years ago
I recently started working on my own portfolio site, and I wanted to include a blog. I considered Wordpress to be way too overkill for what I needed, plus I wanted to write my own theme. Plenty of flat-file CMS software options exist, which would probably be more like what the writer needs.

Many here mention Publii which perplexed me when I saw it (a desktop app posing as a CMS which is just an SSG) but I guess the writer would actually be the perfect target audience for that.

I recently settled on Bludit since the web admin is very quick to get writing and still takes care of all the extra meta tags and fields without getting in the way of the writing, which is easy enough that I've installed it for some websites where non-tech people are using it just fine. Totally lamenting the lack of templating language but I've been managing.

It's very odd that blog software for the layman tends to require so much setup and flat file CMS software are approximating but not quite achieving a dead simple setup and usage.

Comment · 7 years ago
I'm glad you made that decision for yourself and I think such perspectives are missing from the discourse about working-class folks dealing with addiction.
Comment · 7 years ago
This is correct. Actual trade approach to coding basically doesn't exist because people are sold on learning to code in a couple of months versus year or two, which I think would easily land people some jobs in web or junior devs.
Comment · 7 years ago
I find it very important to analyze cases like these when CEOs sound off about how you shouldn't need a degree to work in the industry. These code camps have no credibility.
Comment · 7 years ago
press is reporting there won't be any changes and launcher will still show Destiny. Safe to assume D2 is on its deathbed so they don't have to stick around too long.
Comment · 7 years ago
League of Legends and GTA5 come off the top of my head not including other examples mentioned here. Culture phenomena videogames have come and gone, this time Fortnite just has a bigger marketing campaign.

Discord is definitely not even a space dedicated to games either (I don't think your EVE example holds up), it's just where people gather to play games and end up using it for everything else too. Everything you've mentioned still definitely applies to a Discord account, free like free beer and the envy of so many other chat platforms.

Comment · 7 years ago
Title should say Discord instead of Fortnite tbh. Nobody needs to be explained the gargantuan presence of Fortnite but where there's a game of Fortnite, there's a Discord server.

I find that gaming serving as a social space is not a new concept in any capacity.

Comment · 7 years ago
Why do people think this? I know a good chunk of users I interact with every day pay for their Nitro subscription. It's not crazy to think I can buy a game or two on it as well. They partnered with Warframe, I think things are going well.

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