Recent submissions

Comment · 1 year ago
The Mega ST keyboard is indeed the best keyboard of the whole Atari family. My TT keyboard has its rubber dome getting stiff with age. This said, the Mega ST keyboard has one big flaw, its plastic is getting extremely brittle and fragile with age. I had one keyboard drop 1m (3ft) to the floor and it exploded like a glas vase. So if you have a Mega ST keyboard, be very careful to handle it gently.
Comment · 1 year ago
The expansion slot of Mega-ST is just 2 rows of 32 pins that are 1:1 connected to the CPU pins. Any extension that was supposed to be solderedon the CPU could be put in the slot with a simple adapter (see f.ex. the Volksfarben ISA slot adapter for ET4000 VGA cards).
Comment · 1 year ago
I bought a Mega ST2 because I studied CS and wanted to become a developper. I sold the Amiga 500 my father had bought me. The ST was cheaper for programming than the Amiga 500 as you would need to add, at least a second floppy and a lot of memory. Furthermore, I hated Workbench the GUI of the Amiga (for the same reason I hated also Windows 3.1, you had to use a special program to access the files on the drives, you had icons in the windows only if you had drawn specifically a special icon, I preferred how on GEM and the Mac Finder, windows would directly show what's on the disk).
Comment · 1 year ago
The big advantage we had on Atari and Amiga was that the 68000 could address more than 640K without a sweat. PC's had this annoying limit up until the 90s and the complexity that it introduced was mind blowing (EMM, EMS, XMS etc.). In 87 when I was student at University, I managed to write all my sofware on the Mega ST2 and print my papers with Signum! on my 9 pin matrix printer in a quality that my PC colleagues were absolutely jealous of. As said, the advantage was then quickly lost even if I still could use my 1991 acquiered TT up until the mid 90. But by then, the PC was indeed already in another category (CD-ROM, SVGA, Soundcards, Win95 and/or NT or OS/2, beginning of Linux etc.). Our poor niches computer couldn't follow against the sheer mass of the market.
Comment · 1 year ago
OP's grievances are spot on for the period 1985 to 1990. After that, PC's did indeed gain enough power (386 were mass and 486 just came out), also VGA started to become. This means that your perception built especially after 1990 is right but doesn't contradict OP's list as Atari's and Amiga's were indeed much much more advanced and useful than XP's and 286 under MS-DOS/CGA.
Comment · 1 year ago
normal 720 K floppies were very generous with the sectors on a track. It was easy to format a floppy with 10 sectors per track even without reducing the gap between sectors. On Atari it was almost standard praxis which made that floppies had generally 800K capacity. It was even possible to squeeze 11 sectors per track by reducing the inter-sector gapto a minimum. Furthermore, most floppies allowed to write on track 81 and 82 (sometime even 83). So it was possible to have floppies with up to 902K capacity (not a good idea in the long run, I recently tested such a floppy I had made 30 years ago and it had a lot of read errors athing that 720K and 800K do not).
Comment · 1 year ago
You're probably meaning the Belgian designed DAI computer that was developed for TI initially but was then refused in favor of the TI-99/4. From a corporate point of view it made sense as the DAI was architected around a Intel 8080A. TI-99/4 had the advantage of using much more exclusive TI parts (CPU, Video, sound, I/O, GROM, etc.). It's a pity that the DAI then could not gain market shares as it was a very interesting and capable computer. It had graphic capabilities that only later 16 bit computer could reach (Amiga, ST), had a semi-compiled BASIC that was fast, even on the quite slow 2MHz 8080, it could use an arithmetic co-processor (AMD 9511), it also had genlock which allowed to mix TV signals with its graphics (long before Amiga), etc.
Comment · 1 year ago
One thing TI (Extended) Basic had for it that was almost unique among early home computers was its use of decimal floating point with 13 digits precision. It was so useful for maths. I used it a lot at that time in high school. When I switched to an Apple II with its 5 byte binary floats, man was it a disappointment. It was faster, yes, but, boy oh boy, what a catastrophic loss of precision.
Comment · 1 year ago
The fundamental issue with BASIC on the TI-99/4A, be it the regular BASIC or even the Extended BASIC, is that the program was stored in the video memory. This meant that you couldn't use all features of the VDP, you could only use a limited number of tiles (96 afaicr), you could not use other graphics mode, raster interrupts and sprite multiplexing, forget it. The games on cartridges were not limited to that and could use up to 24K (afaicr) of machine code + a lot of GROM. One needs only to look at what a Coleco console or a MSX1 could do with a system that didn't use the graphic chip for what it was not intended to be.
Comment · 1 year ago
Comment · 4 years ago
Not many characters left in ASCII. Reuse of an existing operator almost required. Binary operators cannot be use as it would be grammatical ambiguous and would need resolution at the semantic pass which is a big no-no (that's why C++ is so slow at compiling, it cannot be parsed without semantic analysis). This left only the two exlusively unary operators !, ~. As ~ was repurposed for string concatenation, only ! remained.

    templ!thing(a,b)   
I would have thought that templ(thing)(a,b) would have been a good solution, as it is what is used in the declaration/definition side of templates, but this would have made removing redundant () not possible in UFCS expressions.
Comment · 4 years ago
Indeed. Watch Sina's youtube video on Ringo Starr where she explains the very special style he had and what makes his drumming stand out.
Comment · 4 years ago
6502 is nice to program in assembler. For a compiler it is an atrocious platform to support. The limited stack, the 8 bit limit, the zero page idiosyncrasies, the page crossing bugs (some corrected in 65C02), etc. Z80, while also full of adhoc-isms is a much more pleasant target for a C compiler, only just for its 16 bit register and stack.
Comment · 4 years ago
Yeah, I also always have the necessity to look what the compiler does with the code you through at it.
Comment · 5 years ago
This was a real issue with the V2 rocket as related in Irving's book 'The Mare's Nest'.

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