ryanelkins
Joined 18 years ago
Joined 18 years ago
If the end goal for both is a fleet of autonomous vehicles and a strong app to facilitate the use of that fleet by the public, I would much rather be in Tesla's position. Having a fleet and needing to create an app sounds a lot more promising than having an app but no fleet. Tesla will be able to get an app up and running far sooner than Uber will be able to get a fleet.
You may not agree with that, but that's their logic. It's not quite as tautological as you make it seem.
No matter how skilled you are you can only get so far in life without spending any money. You'll definitely lag behind less skilled people that are willing or able to spend money. I don't like in app purchases myself either but even I can recognize when a timely purchase can have a big payoff. Sure, some games make to too easy to pay to win, but that's a balance each company has to discover.
Likewise, sometimes a big part of success IS just showing up. Much of luck is putting yourself in a position to take advantage of situations when they arise. Even in MMO type of games - I've seen plenty of people go from terrible to pretty good just by showing up enough and learning how to play.
Of course, by themselves, neither of these are good indicators of success and perhaps they are overvalued in some games, but they are definitely applicable to real life.
I find it hard to really concentrate on something with random people walking around or hanging out behind me. It has nothing to do with them looking at my screen even - just knowing someone is standing around behind me can be a little unnerving. I'd much prefer having them in front of me than behind me.
It almost feels like a primal survival instinct. When you're concentrating on work you're more vulnerable because you're less aware of your surroundings. It's not like I'm really expecting to be attacked from behind or anything but something deep in my brain is sending up an alarm.
Some pay monthly, some pay the full contract upfront. We offer a discount for those that pay upfront so it's the customer's choice.
Most of our customers pay within 15-30 days. Our invoice says Net15 but some customers insist on different terms. It's just another negotiation point for us. Often the company policy is something like Net60 and the people we are talking to can't change that.
Whatever the terms end up being, some customers are really good about sticking to them, and some aren't. Sometimes a customer doesn't pay for 2-3 months and then we get a deposit for all those payments lumped up at once.
In almost all cases, the people making the payments have no relation to the people who bought your product. They most likely don't even know them or even work in the same state (or country). The bigger the company the more likely this is.
Once you've worked with a particular customer for a while you at least have a good idea of how they pay.
I like the idea that it can act as a better source of feedback. I think the Stack Exchange sites do a good of this. It obviously works - HN itself moved to make karma less noticeable because it was altering behaviors so much. The key will be to figure out how to best harness it apply it to a worthwhile end. We're working to use gamification to help people learn new systems faster, understand what is expected of them, and drive business goals. It's working pretty well towards those goals so far.
Yes, people have been doing it for a long time but they've been using low-tech means. I've seen a lot of "leaderboards" on white boards, Word docs, and emails. They get updated every few days. The data exists to make these measurements much more complex and yet present the results in a simplified, easy to consume fashion. Gamification is taking these existing practices and moving them into the modern age.
Managers get a lot of this data already, it's just often not exposed to the end user, and it might be confusing if done so in the same manner. Gamification allows us to present meaningful metrics to the end user to help them understand how they are meeting expectations. People may resent that information but not displaying it doesn't mean it doesn't exist. Instead of getting feedback in an annual review now they can get it anytime they want.
Anyways, it would sure beat digging up the email and visiting the tracking page all the time to keep up with it. I also liked the suggestion about being able to see the status of all my packages on one page across shippers.
I'm sure all this complicates things for you quite a bit, as right now you don't need people to sign up or anything. You don't even need much of a website beyond what you currently have. If this version goes well I'm sure you have plans to incorporate some of this stuff, so in that regard, this seems like a great MVP.
Reach me at [email protected]
Provo, UT