runevault
Joined 18 years ago
Joined 18 years ago
Closest thing we have to a Hollywood today is games, but game makers can also make consoles and industry wide unions would never happen. Is there some unionization in games? Yeah, but I haven't heard of any single one that cover a significant number of different studios
You either have to rip out the code (which may or may not break the server, but still requires developer time to do) or write replacement code which likely takes even more dev time to do or you would have done it instead of paying for the library/access to the service.
GCed languages do not have to be slow if you keep the garbage to only where it is necessary (or where you can allocate once and never collect).
And sorry for the paranoia, I find a lot of people tried f# or even c# back in 4.x Framework era and think it hasn't changed.