rperez333
Joined 9 years ago
Joined 9 years ago
You can get a good experience on a Windows or Linux machine with DaVinci Resolve, but that’s mostly because of the way better GPUs like the 4090/RTX series you’ve got at your disposal.
While I understand that not everyone gets to work on a John Carmack level codebase, is working on a C++ project really as challenging and unrewarding as it seems? Is the productivity that low, and do every step feel so difficult that they eventually drive developers away?
—— I'm still entirely unconvinced.
The thing is, wrap-around is not only well-defined, it's common, and EXPECTED.
Example:
static inline u32 __hash_32_generic(u32 val)
{
return val * GOLDEN_RATIO_32;
}
and dammit, I absolutely DO NOT THINK we should annotate this as some
kind of "special multiply".
—-Full thread: https://lore.kernel.org/lkml/CAHk-=wi5YPwWA8f5RAf_Hi8iL0NhGJ...
For example, Niko doesn't seem to be aware of the IBK keyer (based on his comments in the VFX subreddit), which is the keyer used on almost every shot in high-budget movies. While it's not a single-click solution, it's the main tool to tackle thousands of shots with defocused edges, motion blur, and semitransparency every year.
Niko deserves credit for bringing Paul's incredible experiment, but Corridor is at its core a group of entertainers, and most of them have never had experience in a large production/VFX environment. Take everything they present with a grain of salt.
Perhaps what will happen is that we will have more time to play/watch more?
I eventually assembled a design with a few more keys, pretty similar to the Voyager.
I switch between this and the Microsoft Sculpt, and it definitely helped me with the constant discomfort.