Recent submissions

Comment · 3 months ago
I had a mouse that would keep on installing its driver when plugged in, even with this setting off.

I remember Windows keeping a cache of autodownloaded drivers ("Driver Store") and reinstalling them when the device is plugged in, so the mouse bloatware kept on coming back.

Is this still the case?

Comment · 4 months ago
It's been a few years since I've worked with this stuff but I'm under the impression that you can do this sort of replay only for a short amount of time. If so, is there a point?

If the receiver expects a key to have been revealed at a particular timestep, it won't accept a replayed message with that key after that, so you can't record and replay indefinitely.

EDIT: Unless you indeed meant to instantly replay - would the receiver accept the highest strength signal, ie. yours?

Comment · 4 months ago
Precisely, I like the term "diminishing work". I think a lot of disagreement comes from differing definitions of "earning", or "ethically earned", but working 12hr days hard labour to earn $1000 and putting $10k into a stock that goes up 10% intuitively seem different.
Comment · 4 months ago
I've been learning a bit of Swift / SwiftUI recently while building a macOS app and this seems to be a problem all the way down the tech stack, even for simple apps.

While it's been surprisingly easy to animate things, I've spent way too long trying to synchronize the movement of different components, to make sure things don't jump around, etc. Window content snaps to size while the borders animate, the shadow doesn't refresh alongside the borders, that sort of thing. Maybe I'm missing something in terms of how I should set up my code, or maybe it's a hard problem to solve automagically in a framework.

In some cases I basically gave up on slow animations (which make the issues obvious) and rely on fast movement to hide the imperfections - but it creates a less polished feeling as the article points out.

Comment · 5 months ago
Comment · 8 months ago

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