rkido
Joined 9 years ago
Joined 9 years ago
That said, buying certain games can lock you into using Windows. So there's that. But it's far better than buying games on modern consoles, which force you to use some special-snowflake hardware just to access the game you bought.
It's impossible to completely prevent all classes of lock-in, but it can be minimized. I would argue that my personal lock-in is minimized, across the axes I care about, by buying everything from Steam and GOG. No hard Windows dependency, no silly hardware dependency, and I'll almost certainly still have access to my games in 40 years.
Valve uses its 30% cut extremely effectively by continuing to invest in the happiness and convenience of its customers and, just as importantly, its developers. For instance the profits of smaller developers dramatically increased after the new discovery/search features landed, enabling exactly the kind of people who would love your game to find it easily. Contrast that with every other store where it's basically impossible to find anything but the most mainstream top sellers.
Maybe Epic could afford to actually make the Epic Games Store a useful product if they took a higher cut of sales?
As Steve explained in the video, the Steam Deck's input-to-photon latency is lower than the Aya Neo's simply because it has a much more powerful GPU.
The only real way to test if there's any extra input-to-photon latency would be to compare the exact same game on a Steam Deck running SteamOS to a Steam Deck running Windows.
The only one I can think of off the top of my head is HDR support, but that wouldn't affect these benchmark results.
You can try to prevent it with project structure, but even something really unified like FreeBSD ended up having derivatives like GhostBSD as well as full-blown divergent forks like DragonFly BSD that are not necessarily compatible anymore with upstream.
As for Valve hardware, the only clear flop was Steam Machines -- which weren't Valve hardware at all.
I think it's odd to focus purely on the mass market success of Valve's actual hardware (Link, Controller, Index) since these can all be considered experiments by a company that can afford to fail, and since these have all been widely praised as the best-in-category. Clearly they know how to make great hardware; they just haven't done anything mass market yet. Who knows, maybe the disappointment with Nintendo will fuel sales for the Steam Deck.
Steam Deck at least stands a chance, although I'm worried about the weight and the battery life.
What?
That's why Nihon-shiki is and will likely always remain the best system for serious students of Japanese - if you even need it at all. But then again, if you're just starting out, the best place to start is usually to immediately start learning kana.