reificator
Joined 9 years ago
Joined 9 years ago
Ultimately I learned by starting projects that were too large, hitting a roadblock, and stepping back to learn about that thing. Then starting another project and repeating.
This process took years and years before I was reasonably confident in estimating the size of a project. And to be honest even now, nearly 25 years after writing my first tiny cli trivia game, I still get it wrong sometimes, especially in a new domain.
At the end of the day estimation is hard even for veterans of the software industry.
If some number of kids watch his videos and get hurt mimicking them, he'll accrue a bunch of lawsuits to cover their medical bills.
Putting the disclaimer implies nothing but a well-founded fear of frivolous lawsuits.
> Hardware volume x Windows master volume x Windows app volume x In-app volume
> No one wants or needs that level of control.
I don't have a separate hardware volume relative to the Windows master volume, but otherwise I want and need that level of control.
- Windows Master Volume: I turn the knob on my headset or keyboard and things get quieter or louder. This is the thing I adjust most frequently.
- Windows App Volume: I turn games down, usually to 10-20% or so. Then I turn everything but comms (discord, zoom, etc) down to 80%. This ensures that I hear live communication over all else, and that my games aren't drowning out whatever I'm watching in the background.
- In-App Volume: Here I adjust balance in games. Music unfortunately gets set to 0 because I'm rarely just playing a game these days. Voice lines get set higher than sound effects until I'm sure I can distinguish them clearly.
There’s no downside beyond “it requires development time and maintenance” like any other feature.
Sliding the animation off screen to make room if a soft keyboard is detected might allow this to be used on phones.
It's not a high bar. There's just a surprising number of people that are really good at playing limbo.
2. Yeah... You're not wrong.
My original point, however, was to highlight the fact that "They treated me like a human being" was given as the example of a positive interaction.
Which is absolutely absurd. And I don't think I'm taking that too literally.
- They were OK
- They treated me like a human being
- They were rude
There's no room for "We had an interesting conversation" or "They gave me some good advice" or "I think I made a new friend"? Not even "They seemed like a good person"?
The maximum is "They treated me like a human being" which is somehow above "They were OK"?
So we can't prove it was due to email content. For all we know it could just be a dude named Richard who throws darts at a board full of usernames all day.