Recent submissions

Comment · 3 months ago
Comment · 1 year ago
The Northwest Repair Discord server is pretty active with people sharing techniques, tips, technical info and gear advice. While NWR's YouTube channel is mainly focused on GPU repair, there's a lot of good knowledge in their vids, and in their Discord channels.
Comment · 1 year ago
Comment · 1 year ago
I recently decided that I wanted to relive the PII/3dfx glory days went a little bit overboard buying up parts on eBay. I ended up with an Abit BH6, PIII-800, 768MB RAM, dual Voodoo2 cards and an Asus 3800 TNT2.
Comment · 1 year ago
Interesting, I didn’t know that. I suspect many casual observers don’t either. So you’re suggesting they did this work with proprietary info they’d gained through work with Sega and thus broke their NDA?
Comment · 1 year ago
Just this week a PC port of the 360 version of Sonic Unleashed was released that was accomplished via static recompilation techniques. It plays flawlessly and is really quite an impressive release. If this is possible now then emulation of these consoles might not be the only avenue to preserving their history.
Comment · 1 year ago
I was a QA tester on Noby Noby boy at Namco. It was really more of a toy compared to Katamari but it still retained much of Keita's signature weirdness and style. It was also the first game he made with network functionality. NNB is still relaxing to play around with every once in a while. It's a shame it was only released on the PS3, as it would be a good candidate for mobile devices.
Comment · 1 year ago
A couple of years ago I had my 6Mbps ATT DSL reduced down to less than 1Mbps, to the point of being absolutely useless. I had no forewarning or notice that my service had been compromised. Every attempt to obtain support from ATT was met with attempts to get me to switch to cellular internet.

Fortunately I was able to get accepted into the StarLink early access around that time and managed to cancel the DSL. Even though ATT clearly did not want my business anymore, they still made sure I had to jump through countless hoops to finally disconnect and terminate billing. I had to sit on the phone for a couple of hours, being transferred between phone reps and managers until I finally got one person with the authority to shut my account down.

Comment · 1 year ago
Arcade collectors are practically liquidating Japan of many valuable arcade cabinets and PCBs. Nobody cared about much of these items 10-15 years ago. The YouTube and Reddit subcultures have grown a new younger audience for retro gaming, who often have a lot of money to throw around buying up rare items. There are also IG accounts of folks in places like Dubai, who clearly have wealth, amassing large collections of Japanese retro game tech.

If Japan, Sony or any other individual wanted to save this CRT for themselves, it would have been snatched up by now. The fact stands that the creator of the video is the only person on earth who did the detective work and put boots on the ground to make it their own rare CRT. Good work, I say!

Comment · 1 year ago
Rockstar will fall behind if GTA6 isn’t fun, not because they failed to adopt C++17 or higher. This article is bordering on ridiculous and almost reads like a subversive ad for Unreal Engine or Unity (moreover Unreal).

Many game engines eschew the C++ STL and latest language features in favor of rolling their own performance optimized platform, data structure and algorithms libraries.

I work at a large player in the video hardware industry and we roll all our own performance-sensitive video processing code in C99 or C++98 (we only recently adopted C++11 because, why fix what ain’t broken?). It doesn’t seem to be holding us back.

Comment · 1 year ago
Sorry, Bob, but your damaged Apple iEye was cryptographically tied to your iBrain account so a transplant of a generic SeeWorld eye is not possible. We still don’t have wetware right-to-repair laws on the books in 2124.
Comment · 2 years ago
Everything except Windows 7 and XP that is.
Comment · 2 years ago
A testament to how well designed and executed the ESP-IDF framework is. Paired with VSCode I’ve found it a joy to work with IDF and my ESP32-S3.
Comment · 2 years ago
Is there a reason why a few AMD motherboards have Thunderbolt 4 on them but most do not? I believe I’ve only seen it on the workstation class boards, I could be wrong though. Is there a reason why it’s not more broadly available on AMD mobos?
Comment · 2 years ago
I know there is at least one ffmpeg fork with Rockchip mpp and rga support, although I haven’t tested it myself yet: https://github.com/nyanmisaka/ffmpeg-rockchip

I have tested the mpp SDK a bit and the code is easy to work with, with examples for encode and decode, both sync and async.

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