rarepostinlurkr

Joined 13 years ago

Karma
110
Submissions
104
Member since
Oct 21
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Recent submissions

Comment · 3 months ago
The macOS 27 release notes explain how to activate this mode. `game-test-tool`
Comment · 1 year ago
I don't follow how Rosetta 2 supporting Mac games from the x86 era is going to "shrink" that number.

macOS x86 games + macOS arm64 games == same number of games. Whats the loss angle here?

Comment · 1 year ago
If anything it's an example that games can be amazing on macOS, if developers take the time to learn and use the system. WoW on macOS is a far superior experience to WoW on Windows.
Comment · 2 years ago
Apple literally published a 200 page guide on arm64 which I linked above, they've contributed low level optimizations and tunings to NumPy, Embree and Blender to name a few projects.

They clearly are helping. Perhaps you've not noticed?

Comment · 2 years ago
Honestly no reason the majority of this wouldn't apply to "non Apple" arm64. It's sort of like being worried about AMD x86 vs Intel x86. It mostly doesn't matter, except in some cases where it does, but you don't set out to say "I don't want to learn Intel x86, only AMD x86"

You learn arm64, then you can worry about if you need to deal with implementation specific ISA quirks.

Comment · 2 years ago
Comment · 2 years ago
Have you done anything interesting with what the guide has shared? I see people talking about how it's amazing but... where? in what?
Comment · 2 years ago
Comment · 2 years ago
Comment · 2 years ago
https://developer.apple.com/documentation/apple-silicon/cpu-... might be a better link to use since it does not require auth and will allow people at a glance to see what the content might be about.
Comment · 6 years ago
Apps installed via MAS and packages are pre translated (at install time)
Comment · 6 years ago
I guess the market will decide how much it values that feature? Choice is good.
Comment · 6 years ago
> For me the biggest problem is Apple deciding what/whose apps ios (and macos, given the recent code signing requirements coming with mac silicon...) users are permitted to use.

Thats FUD. The release notes even address it "This new behavior doesn’t change the long-established policy that our users and developers can run arbitrary code on their Macs, and is designed to simplify the execution policies on Apple silicon Mac computers and enable the system to better detect code modifications."

Comment · 6 years ago
Support for arm?
Comment · 6 years ago
Thats exactly the order of events since iWork '09, remarkable! =)

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