raptorfactor
Joined 10 years ago
Joined 10 years ago
https://github.com/es3n1n/defendnot/blob/master/defendnot-lo...
If you're curious what's actually going on there:
https://github.com/es3n1n/defendnot/blob/master/cxx-shared/s...
Are you sure you're not deflecting the issue onto a group of people that doesn't really exist either? I.e. The group of people who are just "hacking to hack" - these people do exist but they are exceptionally rare (w.r.t the likelihood of running into a player using that persons cheat) compared to the ones who are in it for some personal gain, financial or otherwise. Also this group is typically not the one having an oversized negative impact on the game (as always there are exceptional cases - but it's not the norm).
The cheat designers are motivated by money, and their customers are motivated by a desire to be at the top of a leader-board (or to grief, or because they feel "everyone else is doing it so I have to", etc). I'm not sure it makes sense to throw out the entire argument just because a level of indirection is there. If the customers stopped caring about winning at any cost, it follows that most of the cheat developers would have no more motivation to maintain the cheats (at least as publicly available to the masses), because the money would dry up and the work would not be worth it anymore.
RMT is also huge in certain games. For example Escape from Tarkov is infested with cheaters not because they want to get on the leaderboards, but because they want to sell items/services to other players for real money (cheating by proxy basically), and again those players spending real money are doing it to gain an advantage in-game.
It's also important to note that that maintaining a public cheat is _very_ different to maintaining a private one. Basically nobody who is just 'hacking to hack' is going to be publicly maintaining a cheat for a major competitive online game just for the heck of it. Privately for sure, that happens all the time where things are traded/sold between just a handful of people. But nobody is out there maintaining free public cheats for Valorant, Apex, Siege, etc. (or at least not one that puts a meaningful effort into evading anti-cheat, which is sort of the point).
Sometimes the two groups overlap (i.e. an individual might "hack to hack" in their spare time, whilst also contracting for a commercial cheat developer), but if the commercial incentive disappears, so does the most of the negative impact on the game even if that individual continues to cheat personally (because 1 is less than tens of thousands - and the people who were previously buying cheats don't have the skills to replicate it themselves).
"Vec does not guarantee any particular growth strategy when reallocating when full, nor when reserve is called. The current strategy is basic and it may prove desirable to use a non-constant growth factor. Whatever strategy is used will of course guarantee O(1) amortized push."
Seems it should be amortized just like in C++?
That idiocy aside, there are legitimate reasons why someone may be unable to contribute to particular projects (especially ones like Wine) even if they possess the required technical ability. For example I am disqualified from contributing to Wine for legal reasons.[1]
[1] https://wiki.winehq.org/Developer_FAQ#Who_can.27t_contribute...
In this case you're probably right that the faster driver was just more stressed for no real benefit, but an EEG is not always a good proxy for how "healthy" something is (even ignoring obvious cases like physical exertion).
If you have a link to the study I'd love to read more.
EDIT:
One other thing I missed on the first read of your comment was the fact that the driver was instructed to "drive as fast as possible" and then given access to roads with no speed limits. I feel like that would have the potential to exacerbate the 'negative' side of things and that a more reasonable middle-ground could be found both in terms of driver stress and also fuel economy.