Recent submissions

Comment · 1 year ago
If your friend thinks it's okay to threaten to assault a driver, especially for an issue that wasn't the driver's fault, then it sounds like "da hood" is where he belongs...
Comment · 1 year ago
Comment · 1 year ago
Then why not just explain it? It would be far more persuasive than acting rabid.
Comment · 1 year ago
Please keep the Rust community away from Zig. (I joke. Mostly...)
Comment · 2 years ago
> They might sell their software or distribute it to people that do play to cheat, but the cheat designers are rarely motivated by a desire to be at the top of a leaderboard that will boot them off for obvious manipulation. So the entire concept of blaming the players for wanting to win so bad is really just an emotional "we're the poor developers" deflection.

Are you sure you're not deflecting the issue onto a group of people that doesn't really exist either? I.e. The group of people who are just "hacking to hack" - these people do exist but they are exceptionally rare (w.r.t the likelihood of running into a player using that persons cheat) compared to the ones who are in it for some personal gain, financial or otherwise. Also this group is typically not the one having an oversized negative impact on the game (as always there are exceptional cases - but it's not the norm).

The cheat designers are motivated by money, and their customers are motivated by a desire to be at the top of a leader-board (or to grief, or because they feel "everyone else is doing it so I have to", etc). I'm not sure it makes sense to throw out the entire argument just because a level of indirection is there. If the customers stopped caring about winning at any cost, it follows that most of the cheat developers would have no more motivation to maintain the cheats (at least as publicly available to the masses), because the money would dry up and the work would not be worth it anymore.

RMT is also huge in certain games. For example Escape from Tarkov is infested with cheaters not because they want to get on the leaderboards, but because they want to sell items/services to other players for real money (cheating by proxy basically), and again those players spending real money are doing it to gain an advantage in-game.

It's also important to note that that maintaining a public cheat is _very_ different to maintaining a private one. Basically nobody who is just 'hacking to hack' is going to be publicly maintaining a cheat for a major competitive online game just for the heck of it. Privately for sure, that happens all the time where things are traded/sold between just a handful of people. But nobody is out there maintaining free public cheats for Valorant, Apex, Siege, etc. (or at least not one that puts a meaningful effort into evading anti-cheat, which is sort of the point).

Sometimes the two groups overlap (i.e. an individual might "hack to hack" in their spare time, whilst also contracting for a commercial cheat developer), but if the commercial incentive disappears, so does the most of the negative impact on the game even if that individual continues to cheat personally (because 1 is less than tens of thousands - and the people who were previously buying cheats don't have the skills to replicate it themselves).

Comment · 2 years ago
This surprised me too, so I checked: https://doc.rust-lang.org/std/vec/struct.Vec.html#capacity-a...

"Vec does not guarantee any particular growth strategy when reallocating when full, nor when reserve is called. The current strategy is basic and it may prove desirable to use a non-constant growth factor. Whatever strategy is used will of course guarantee O(1) amortized push."

Seems it should be amortized just like in C++?

Comment · 3 years ago
Comment · 4 years ago
Imo it's the opposite. Learning to use FFMPEG feels like overkill when OBS makes simple tasks simple.
Comment · 4 years ago
Having never used such a language, I'm curious, what's the debugging experience like? Can I source level step the application in the original language or do I have to debug the generated C?
Comment · 4 years ago
Uhh, how about youtube-dl?
Comment · 5 years ago
LXSS is actually the name used in one of the kernel drivers and various other components. WSL is just the user-facing name.
Comment · 5 years ago
Counter anecdata. I monitor my heartrate (along with other relevant statistics like speed, distance, elevation, and barometric pressure) while engaged in activities like mountaineering. Even when I'm not physically straining myself but just carefully traversing an exposed face, I don't consider a raised heartrate there 'less healthy' in and of itself because it's a side-effect of the excitement I'm feeling, and that feeling (sometimes not necessarily in the moment, but always afterwards) gives me an overall sense of improved wellbeing. Do I get stressed out sometimes? Sure, it's a dangerous activity. But overcoming that and accomplishing my goal rewards my mental health in a different way. Only half tongue-in-cheek: Maybe the faster driver was simply having more fun?

In this case you're probably right that the faster driver was just more stressed for no real benefit, but an EEG is not always a good proxy for how "healthy" something is (even ignoring obvious cases like physical exertion).

If you have a link to the study I'd love to read more.

EDIT:

One other thing I missed on the first read of your comment was the fact that the driver was instructed to "drive as fast as possible" and then given access to roads with no speed limits. I feel like that would have the potential to exacerbate the 'negative' side of things and that a more reasonable middle-ground could be found both in terms of driver stress and also fuel economy.

Comment · 5 years ago
Isn't there some confirmation bias (not sure if that's necessarily the correct term here, but you'll get the gist regardless) here in that you're more likely to remember the situations in which you catch up with the person who passed you (i.e. "look at this idiot getting nowhere"), and less likely to remember the situations in which that person makes a light that you don't and you never see them again? Massively depends on the specifics of the roads you're on too of course (and also how the lights are timed).
Comment · 5 years ago
So they need to take a huge cut to provide awful service regardless? Huh?
Comment · 5 years ago
Steam's DRM is nothing like the DRM which is causing constant issues on AAA titles. Of course you can apply Denuvo over top of Steam's DRM, but the 'normal' Steam DRM is very easy to remove or emulate (if you're learning to reverse-engineer it's actually a pretty good commercial target to learn on) and doesn't contain a bunch of dumb triggers executing huge chunks of virtualized code constantly during gameplay.

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