Recent submissions

Comment · 1 month ago
Isn't the functionality just a super-set of what other popular chatbots like chatgpt or claude do? Ie chat interface for llm with various tools on top. It seems like those products have plenty of happy consumers using them, and muse just does that same thing, perhaps with different or more tools.
Comment · 2 years ago
> “ A video is just a sequence of frames.”

Except they showed their AI the 3 most important frames (rock paper scissors) and not the hundreds in between.

Comment · 4 years ago
What is our consciousness other than a set of physical chemical reactions?
Comment · 4 years ago
You can task the human-level AGI to optimize itself. You can create an army of copies of itself to work towards that. It's self fulfilling.
Comment · 4 years ago
The way I view this as a net-gain is that AGI agents will be able to have innovation on improving themselves (exponentially?) and the whole world. They very well may be the path to a utopia.

Task 1 for AGI: Optimize your own system so you don't cost 50 million dollars to train.

Comment · 4 years ago
> " If he gets bored/throw in towel, he can just pay back with his money and move on."

> "Just to train a large model once will eat up 20% of this money."

Aren't these 2 statements conflicting?

Comment · 4 years ago
If I had to speculate based off my experience at other FANG companies, the videos still exist in the Youtube infrastructure somewhere to allow for the possibility of a human intervention to restore them (For example, to allow for recovering from a system gone haywire or just to give time for manually reversed decisions).

That said, I'd also guess there's a countdown timer before they get deleted permanently.

I hope you can get a human from YouTube to talk to you.

It may benefit you to post a link to the youtube channel so someone can proactively investigate. Lots of google employees read this forum.

Comment · 5 years ago
Do you mean game development in general? Or the author of the blog?
Comment · 6 years ago
I believe Bevy (rust game engine) does leverage multi-threading for running game code (most 'data oriented' frameworks do). The most popular older engines like Unity do not (unless using the experimental DOTS framework).

So, the phrase "a tremendous amount of game code doesn't benefit from multithreading" is actually true since most game code is in unreal/unity, but it's not a hard constraint for all game engines.

Comment · 6 years ago
If an app from google uses 1000 open source projects (probably more in practice), how do you distribute the x%?
Comment · 7 years ago
Comment · 7 years ago
Comment · 7 years ago
Am I the only person who is impressed with this person's debugging skill?
Comment · 7 years ago
>”But Watson won’t change its conclusions based on just four patients. To solve this problem, the Sloan Kettering experts created “synthetic cases” that Watson could learn from, essentially make-believe patients with certain demographic profiles and cancer characteristics.”

Is this standard practice in machine learning? This sounds more like regular programming to get exactly the outcome you want.

Comment · 7 years ago
This sure is getting a fair bit of downvotes. I mostly agree with you though. Having a single identity reduces trolling, it's as simple as looking at Facebook vs Twitter. People are less likely to message nasty things to others if their real life reputation is on the line, I take that as fact.

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