qwertyuiop924
Joined 11 years ago
Joined 11 years ago
You know, I wonder if we could use dfhack and LD_PRELOAD to force df to do some multithreading.
Trolling needn't have anything to do with any of those subjects.
It has, however, become associated with them, as trolling is inherently anti-PC.
Not that there isn't some awful part of me thinks it's a little bit funny to tweet gay porn at the alt-right, but if you do something like that, than don't complain about getting banned: you had it coming.
But wow, are they annoying.
>so much of modern modded minecraft consists of building a single pipe and attaching appropriate outlets to it (AE2 being one of the worst offenders).
That is one of the things I really hate about AE. It just sucks all the fun out of things, as does any other mod that makes things too easy (cough cough EE2 cough cough). I miss being able to leak items, screwing up your machines because you needed a stepup/stepdown on your power supply, and blowing your reactor core. AE is like liquid anti-fun. And I really miss RP2...
Given, KSP doesn't strictly compete with DF...
I still haven't beaten the first level of that... :-(
...I need to start keeping tabs on those guys, like I do with Yacht Club, Supergiant, and Zachtronics.
I would argue that Quake has a lot more emergent complexity in its mechanics than a lot of other FPSes. Deathmatch has elements of territory control - moreso than in the Halo/COD lineage, as I understand it. And because you have to control territory and stay alive, there's an incentive to go fast. Very fast.
As a result, the more advanced mechanics of Quake (once bugs, now hallmarks of the series) have a very steep learning curve that hides an ocean of depth.
And yes, it is closer to the emergent complexity of an online shooter than the simulation complexity of DF, but the theme of depth hidden behind extreme complexity is the same.
>If you're talking about the Quake family tree, some of the most played current day first person shooters (CS:GO, COD, TF2) are direct ancestors of Quake, sharing some of Quake's source code.
I was actually talking about Quake's lineage in gameplay: Q3A, UT, and the rest of the arena shooter subgenre.
Given, this is an odd comparison, and I don't blame you for disagreeing. I'm not 100% sure I agree with me, and I am me.
Go check out the Feed The Beast modpack or something of that sort for a taste of it.