qwertyuiop924

Joined 11 years ago

Karma
6,015
Submissions
3,477
Member since
Nov 23
Hobbyist programmer, Schemer (although not smug about it, really), gamer, voracious reader, and highschool student.
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Recent submissions

Comment · 9 years ago
Yeah.

You know, I wonder if we could use dfhack and LD_PRELOAD to force df to do some multithreading.

Comment · 9 years ago
Wow. Now I get what 1d4chan meant when they said the game was gutting itself with each progressive update.
Comment · 9 years ago
>Trolling, to me, just aggravates the actual problem: deep socioeconomic/racial/sexual inequities.

Trolling needn't have anything to do with any of those subjects.

It has, however, become associated with them, as trolling is inherently anti-PC.

Comment · 9 years ago
I would argue that not just anyone can be a troll. Or at least, an effective one. As disgusting as the words sound, there is an art to hurting people, and most trolls are downright comic.
Comment · 9 years ago
That's true. People complain about being banned, and then it turns out that they called someone's mother a hamster.

Not that there isn't some awful part of me thinks it's a little bit funny to tweet gay porn at the alt-right, but if you do something like that, than don't complain about getting banned: you had it coming.

Comment · 9 years ago
For the most part, they're more annoying than anything else.

But wow, are they annoying.

Comment · 9 years ago
Thanks for the comprehensive answer! As a fan of Zachtronics games, This definitely sounds like something I might like.

>so much of modern modded minecraft consists of building a single pipe and attaching appropriate outlets to it (AE2 being one of the worst offenders).

That is one of the things I really hate about AE. It just sucks all the fun out of things, as does any other mod that makes things too easy (cough cough EE2 cough cough). I miss being able to leak items, screwing up your machines because you needed a stepup/stepdown on your power supply, and blowing your reactor core. AE is like liquid anti-fun. And I really miss RP2...

Comment · 9 years ago
Like I said, I was aiming for a game that had similar depth/complexity tradeoffs to DF, but which wasn't situated in the simulation/sandbox genre, where all comers have to be compared to DF, and most don't measure up.

Given, KSP doesn't strictly compete with DF...

Comment · 9 years ago
That's true. I actually agree, the wording could have been better.
Comment · 9 years ago
I know. MotN is the game that got me into the stealth genre. Then I started playing Thief: The Dark Project.

I still haven't beaten the first level of that... :-(

Comment · 9 years ago
Wait, that was Klei?

...I need to start keeping tabs on those guys, like I do with Yacht Club, Supergiant, and Zachtronics.

Comment · 9 years ago
Fair enough...

I would argue that Quake has a lot more emergent complexity in its mechanics than a lot of other FPSes. Deathmatch has elements of territory control - moreso than in the Halo/COD lineage, as I understand it. And because you have to control territory and stay alive, there's an incentive to go fast. Very fast.

As a result, the more advanced mechanics of Quake (once bugs, now hallmarks of the series) have a very steep learning curve that hides an ocean of depth.

And yes, it is closer to the emergent complexity of an online shooter than the simulation complexity of DF, but the theme of depth hidden behind extreme complexity is the same.

>If you're talking about the Quake family tree, some of the most played current day first person shooters (CS:GO, COD, TF2) are direct ancestors of Quake, sharing some of Quake's source code.

I was actually talking about Quake's lineage in gameplay: Q3A, UT, and the rest of the arena shooter subgenre.

Given, this is an odd comparison, and I don't blame you for disagreeing. I'm not 100% sure I agree with me, and I am me.

Comment · 9 years ago
Sounds an awful lot like modded MC to me...

Go check out the Feed The Beast modpack or something of that sort for a taste of it.

Comment · 9 years ago
Okay. Your comment made me think otherwise. Sorry...

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