Recent submissions

Comment · 2 days ago
AV1 decode works well enough even on quite old devices, and it has more favorable quality and size, individually or when considering both. I prefer it to h264 (or vp9 or even h265) at this point, and there isn't a particular need for hardware decode to benefit from it. On Youtube (probably the biggest and most accessible source of av1 video), when comparing size and quality on different codecs (h264/vp9/av1), av1 is either gonna have much smaller size while keeping some level of quality, or have better quality at similar size, or even have both be better.
Comment · 5 days ago
Maybe institutions and companies are gonna have to get smarter at making use of stuff that they have instead of just churning thru hardware. It's hard to see it being sustainable anyway to be constantly turning over hardware every few years if not yearly. In a way, this chilling of consumerism is kinda neat.
Comment · 1 month ago
Comment · 2 months ago
There's this thing called video compression, and it's gonna work pretty well for something that's mostly a still image with just a mouth moving. If anything, it'll compress that kind of thing the best compared to other kinds of content, like sports or games. Like, gameplay recordings are probably the worst type of content in that regard, needing the most bitrate and bandwidth to reach any kind of fidelity, and always looking bitrate starved with h264 (and likely even with newer codecs if it's at lower streaming bitrates). And due to how video compression works, lowering fps is not actually gonna yield any substantial space savings for talking head type of videos, if all that's gonna do is just cutting off inter frames that are already gonna be pretty small. It's quite literally the case with the least amount of any possible benefit from doing that.
Comment · 2 months ago
12/15 fps is actually insane, thankfully nobody saying that is gonna be in a position to make those kinds of decisions. (and there are some things that do stream in 15 fps, like 1seg ... which broadcasts tv on a mobile phone screen, and not a smartphone, a tinier flip phone, like 3-4 inches. and it's really more of a technical limitation for a technology and phones from 20 years ago. and youtube can serve 12 fps ...at 144p.) Even for literally just watching someone sit and move lips, 24/30 is gonna look much more natural and believable, and not be jarring unlike going down to that low fps. Like, have you actually watched any 12/15 fps footage of people talking recently? Cause it's not gonna be giving what you think it's giving. It's not gonna look "fine" even at crystal clear 1080, making it feel like a shitty zoom call that might as well be in 240p. Unfortunately there is a reason why it's not a cool and totally useable life hack to just crank it down to 12, because it just looks bad. Some people in these comments really seem to be just saying things before they even try and see them with their own eyes.
Comment · 2 months ago
40 fps could be a much more workable minimum, it looks quite smooth, wish it was more commonplace of a target instead of 30.
Comment · 2 months ago
Oftentimes it's not that big of a difference in size, especially with modern video encoding like av1. There are many cases where higher frame rate improves viewing experience, like smooth motion (smooth movements of something, like people or things, panning, etc), heavy motion (when it's just more intense), giving the eye a little bit more to hang onto.

One particular great use case is dance choreography, so that's music, music videos, dancing videos, quite a chunk of videos and viewership. Most of music videos are gonna be released in 24 fps (a few 30 fps here and there), but there's a lot of "extra content" (tv shows, performances, live recordings, etc.) released in 60 fps, and there's some demand for higher frame rate like 60 fps (seeing from uploads of interpolated videos). 30 fps can be enough to have some smoothness to it, but at 24 fps it can become more jarring if not just noticeably choppy, sometimes 24 fps video is just not particularly great to look at in terms of literally just seeing and discerning what's going on. Sometimes things can end up looking choppy (like in daylight, at faster shutter speed, etc), or have more pronounced motion blur (which is good and better for motion continuity, but at 24 fps it can be a bit much). Motion continuity is quite important, and sometimes even made up frames from interpolation can improve viewing experience, even at a cost of some interpolation artifacts, when the end result of smoother motion is more pleasant to look at.

Of course, it can be a case of experiencing something better and then seeing things as choppy looking back (and 24 fps can really look choppy in immediate comparison), and it may not make that much of a difference if you've just been mostly seeing 24 fps video and not thinking much of it, or seeing 30 fps which is smooth enough. But in my opinion, even starting at 40-48 fps, that's already gonna feel much easier for the eyes compared to 24 fps. Sometimes there's just a bit much going on in the frame and 24 fps is not enough. Our eyes don't see in 24 fps after all. (also, higher frame rate doesn't preclude from using cinematic techniques, including motion blur and all)

Comment · 2 months ago
Words used to have meaning, now everything is "breaking" even if it's literally working and it's just "I don't like it"
Comment · 2 months ago
Now I'd only wish browsers could come up with more convenient ways to get around when some websites and upload fields don't support jxl or some other image format, and would either do something about it automatically or offer some option to get around it (convert to jpeg or png and upload, or 'paste as an image' which would pretty much be the same as png conversion, or something)
Comment · 2 months ago
JPEG to JXL transcoding and JXL to JPEG reconstruction are different from converting an image in either direction, it's gonna be a specific option (in something like xl-converter), so maybe it wasn't what was used and it was just a "reencode" into jxl and then into jpeg.
Comment · 2 months ago
Again, even a "pure" paint app with very limited functionality can have it be implemented badly, and it has nothing to do with how "fancy" or complex or advanced of a feature set it has.
Comment · 2 months ago
There's a bunch of smaller editors that don't have such problems, like paint.net for example. It's an arbitrary "limit" (accidental even) stemming purely from bad quality implementation of basic features, not from how basic that feature set is.
Comment · 2 months ago
That's a really fair point, but i'm not sure if that's what they meant by "breaking changes" if that was followed with "autocorrect, rich text, and Copilot"

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