pvidler
Joined 14 years ago
Joined 14 years ago
printf("%8.4s", &"LEA ,IMM ,JMP ,JSR ,BZ ,BNZ ,ENT ,ADJ ,LEV ,LI ,LC ,SI ,SC ,PSH ,"
"OR ,XOR ,AND ,EQ ,NE ,LT ,GT ,LE ,GE ,SHL ,SHR ,ADD ,SUB ,MUL ,DIV ,MOD ,"
"OPEN,READ,CLOS,PRTF,MALC,MSET,MCMP,EXIT,"[*++le * 5]);Pulling a single unit out of a legacy codebase can be difficult, especially when you don't want to actually move, copy, or modify the source-files; stubbing out the dependencies and writing mock objects to verify your expectations of what the code should be doing are also very time-consuming.
Those are the hard parts of unit testing C++, and I wonder if anyone has found a good way of doing it (with a framework, or just a technique).
Anyone know of a really good (preferably simple and pragmatic) C++ mocking/stubbing framework to go with this?
But the 4K stream is HEVC (H.265) vs H.264 for the other HD streams, so it may not be that simple.
I'm sure that's unrelated :-)
Perhaps they make sense when everyone has cruise control as standard to rely on, but until then a mass rollout would drive me to public transport. Or is that the point?
http://www.coolcomponents.co.uk/catalog/imodela-milling-mach...
Downside is that there's no solder resist, so SMT parts would be tricky/impossible to solder. Also the above model only handles tiny boards — something that can do a standard 160x100 mm eurocard would be nice.
The mbed board is similar to the mini, but with an online IDE (not a fan) and community. There's not much difference in price there, at least not from the mbed suppliers here in the UK vs the kickstarter prices.
The bigger one almost certainly not -- it's arduino compatible and the gap on one side is visibly smaller than the other. Also, it's not clear if the big one will have pins dropping down below the board (just looks like female headers).
A little more info:
https://blog.mapbox.com/drawing-text-with-signed-distance-fi...
MIT-licensed open-source multi-channel glyph generation:
https://github.com/Chlumsky/msdfgen
The only remaining issue would be the kerning/layout, which is admittedly far from simple.