psi-squared
Joined 11 years ago
Joined 11 years ago
By that, do you mean the AVX2 'gather' type instructions? If not, I'd be interested to know what those techniques are.
As for AVX2 gathers, I had to look this up recently and it sounds like they're about as fast as manually unpacking the vector and performing scalar loads. That is to say, they're decidedly not fast. On the other hand, it sounds like (as of Skylake) they're bottlenecked on accesses to the L1 cache, so they're about as fast as they reasonably could be.
Source: https://stackoverflow.com/questions/21774454/how-are-the-gat...
Not sure about performance on Zen, but I would imagine it's similar?
Also, a while ago I realized that you can tweak the Remez algorithm to minimize relative error (rather than absolute error) for strictly-positive functions - it's not dissimilar to how this blog post does it for Chebyshev polynomials, in fact. I should really write a blog post about it, but it's definitely doable.
So combining those two, you should be able to get a good "relative minimax" approximation for pi, which might be better than the Chebyshev approximation depending on your goals. Of course, you still need to worry about numerical error, and it looks like a lot of the ideas in the original post on how to deal with that would carry over exactly the same.
That doesn't guarantee that the orbits are perfectly periodic, I suppose, but it does suggest that the orbits are stable with respect to rounding errors up to those you get from using doubles.
Say you have a document structured like [boring data] [secret data] [boring data]. I don't know if any existing compressor lets you do this, but the gzip file format (really the 'deflate' format used inside it) allows you to encode this (schematically) as follows:
[compressed boring data] || [uncompressed secret data] || [compressed boring data]
where each || is i) a chunk boundary (the Huffman compression stage is done per-chunk, so this avoids leaks at that level), and ii) a point where the encoder forgets its history - ie, you simply ban the encoder from referencing across the || symbols.
If you wanted, you could even allow references between different "boring" chunks (since the decoder state never needs resetting), just as long as you make sure not to reference any of the secret data chunks.
Edit to add: Also, if the "boring" parts are static, you can pre-compress just those chunks and splice them together, potentially saving you from having to fully recompress an "almost static" document just because it has some dynamic content.
That device was a fairly big thing linked to a desktop, though - no idea if it could be miniaturised or not. In addition, they followed it up with more "traditional" tests, which in my case disagreed with the results from that device. So maybe it's not quite there yet?
The one downside is that you have to pre-process the string, which takes O(n) time and between 5n and 9n space depending on exactly how you do it. But after that, you can do as many searches as you want practically "for free".
There's a paper outlining the various algorithms available here: (PDF) http://www.cosc.canterbury.ac.nz/research/reports/HonsReps/2...
* On-disk, the layered approach always saves space, as expected
* In memory, it depends on which storage backend you use: apparently btrfs can't share page cache entries between containers, while aufs/overlayfs/zfs can - I'm not sure if this is due to btrfs or docker's btrfs backend.
From looking at the relevant sources, it looks like (but I could be wrong if I looked in the wrong places) both exec() and dlopen() end up mmap-ing the executable/libraries into the calling process's address space, which should mean they just reuse the page cache entries.
So, if I understand correctly, as long as you pick a filesystem which shares page cache entries between containers, then you do indeed only end up with one copy of (the read-only sections of) executables/libraries in memory, no matter how many containers are running them at once. That's good to know!
One thing I wonder, and which I don't know enough about containers to answer myself, is:
Let's say I have a bunch of containers which share most of their system packages, but which each have some extra per-container state (possibly packages, possibly just application data). Suppose I decide to build one read-only image for the common data, along with one smaller, read-write overlay per container.
As I understand it, when you run multiple copies of a program on a system not using containers, read-only parts (eg, the .text sections of the executable and of any shared libraries) are only loaded into memory once. Would this behaviour carry over to multiple containers using the above setup?
If so, that seems like it would accomplish most of the memory usage reduction for this case, without needing explicit memory deduplication. Of course, this won't fit all use cases, but is it a viable option?
It converts C headers to a Rust module containing the relevant type/function/etc. definitions. On stable you need to either pregenerate the module (not too bad if you're pinning particular versions of libraries anyway) or add a build script to autogenerate it. On nightly, there's also a compiler plugin that does all the work for you, and looks not-too-dissimilar to what you wanted. The only thing it lacks is the prefix removal stuff.
* As far as the processor itself is concerned, the code runs in 64-bit mode, so you get the extra (and wider) registers from that.
* But pointers are still 32 bits, so you get the memory savings of 32-bit mode.
In principle, as long as you're using <4GiB of memory, it should be at least as fast as the best of 32-bit or 64-bit mode for any particular program. But I haven't heard of it being used much.
(edit 2: I've read the relevant papers now, and have corrected some of the stuff below. Corrections are in italics.)
The paper says that this system is built on top of STOKE, which uses the following verification method:
* Generate a random set of test cases
* Each intermediate code block gets instrumented and run on the host processor
* The intermediate code block are given a cost depending on how different their results are from those of the original block on the current test set, as well as an estimate of the running time
* If we get a code block which is correct on all the current test cases, we ask a theorem prover whether it's equivalent to the original one. If it isn't, the theorem prover spits out a test case which proves they're different, and we add that to the test set for future iterations.
Finally, the fastest few provably-correct results are output, where they can be further tested in a full run of the original program they were taken from.
The main room for error here is in the theorem proving step, which requires knowing the full semantics of the host's machine code. But it feels like that part should be share-able between different projects, as it's pretty much independent of the search method used.
I know what you mean about the load average limiter - parallel behaves like that too. I think the --delay option to parallel is supposed to solve that (I haven't tried it - will try tomorrow), but I don't know if make has anything similar.
Finally, on further reading, it definitely seems technically possible, even if it hasn't been done so far. The make documentation has a section on the jobserver protocol, which looks complete enough to write both the client and server parts: https://www.gnu.org/software/make/manual/html_node/Job-Slots...
So if nothing exists so far, it's something I might look into writing myself.
Plus by merging all of the log-in paths (registration, 'forgot password', and normal login), you have one thing to design and secure rather than three. That seems like a huge advantage from a security perspective.