phkahler
Joined 17 years ago
Joined 17 years ago
How so? If you're paying a few EUR to watch a movie there's should be plenty of profit left.
Still, looks super cool and I don't think the price difference is very high for a company doing prototypes.
We have a big announcement! But we are not taking credit.
We or organizing all these people to figure out how to process our latest fabulous output. But we didn't do anything? Nope, no credit here.
In solvespace we use a simple ear clipping algorithm but I'd love to have something O(nlog(n)).
I have yet to see one that's both small and comprehensible ;-) If I were to attempt it, I'd just add a spatial index to make the check for anything inside a triangle O(log(n)) and make sure we check for new ears adjacent to clipped ears. With that it should be n*log(n), but my old spatial index is 3D and on a HD somewhere.
Im half convinced its gonna be a stupid mistake like that. Whoever finds the correct "advanced" math that allows the mistake to be brushed under the rug could get a Nobel prize.
Its good progress but still too easy to have a failed boolean. Previously you had to know how to work around bugs to cut a fillet off an edge. Now thats pretty easy and robust, but as soon as you do two of them that intersect there may be a problem. Like you said, the list of corner cases never end. I suspect a bit more Claude use might fix that one too.
IMHO they should have had AI convert OCCT kernel to rust, or just wrap it and use as-is.
BTW we are on the verge of solvespace 3.3 with those AI fixes. After that I'm adding the named parameters that have been prototypes 12 times already. There are also a couple forks out there with MCP server added, but I want to focus on missing features.
One stop shopping: https://www.aircraftspruce.com/
The shell theorem does not apply to galaxies.