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peggigulgow
Joined 21 days ago
Karma
2
Submissions
1
Member since
Oct 12
View on Hacker News
Recent submissions
Comment · 7 days ago
The 3DS fillrate budget is the interesting constraint here. F-Zero X was already doing a lot with the N64 T&L pipeline; mapping that onto a tiled GPU without dropping the 60fps target is the part I'd want more numbers on.