pcouy
Joined 3 years ago
Joined 3 years ago
Anyway, thanks for the share, it makes me want to try implementing it as well.
Edit : Ahah I just noticed the "other commenter" is you
I want to try my hand at writing such a general case continuous cellular automata engine, but I first need to dive into the literature around Lenia, and this is only one of the many things I want to try...
Anyway, thanks for sharing your work. I took a quick look at your write-up and will definitely come back to it later.
I'm not sure what made you think it should have 4C, but if you want to explain me the reasoning that led you to this conclusion, I'd be glad to fix the article and make it clearer
This was my first time writing a shader. I was just playing around on shadertoy when I realized I could implement this chemical model that has fascinated me for quite some time. I'm really happy with how well my results align with results from other people who have done this before me.
While writing the article, I noticed that the same kind of shader implementation has already been done before.
Feel free to ask me anything about the implementation or the chemical model
If anyone has questions, I'll be happy to answer them
Keep in mind that I'm writing this from the top of my head, without googling anything or experimenting with the setup we're talking about. It's totally possible that I'm wrong.
Anyway, the hard part in this project was optimizing everything. The first proof of concept stream was pretty straightforward to get. Getting a slow PoC of what you described should be kind of easy as well. I encourage you to experiment yourself with the setup you suggested, you'll learn a lot more than you could possibly learn by reading a writeup. If you ever try it out, I'd love to hear about how it went.