packetpirate
Joined 8 years ago
Joined 8 years ago
The problem is that even when something physical actually happened, for example, the time when someone sucker punched me in the face at my locker in front of an entire full hallway of students, everyone blamed me because of my size. I'm 6'10" (was probably 6'2" to 6'6" throughout High School) and the school administration always assumed I started it because I was the big and intimidating one.
It was to the point where one time, someone who routinely attacked and insulted me actually punched me right in front of the main office, where there were giant bay windows so the secretaries and administrators could see everything. I barely retaliated by pushing him away and the ROTC teacher broke it up, and because the one who attacked me was in ROTC, I was blamed and suspended.
There was literally never a single time I was attacked like this that the principal didn't assume I was the cause. I'll admit I was a troublemaker and did a lot of stupid shit in High School, but I never initiated any of the fights I got in or the situations I was put in.
The constant put-downs from people and the fact that my home life wasn't much better affected me academically to the point where I stayed back twice and the administration shuffled me off to an alternative school where I didn't actually learn anything of use because they didn't want to deal with me anymore.
I was in High School in the mid-2000s and should have graduated 2007, so it's not like this was in the 80s. The administration was just terrible and didn't care.
But hey, 10+ years later and I have a Bachelor's Degree in Computer Science and things have gotten a lot better. High School is a temporary, shitty time, and it won't have any bearing on your life afterwards unless you let it.
It's sad because I feel like I and a handful of other people in the program were the only ones actually enjoying it. It probably also has a lot to do with older people telling so many kids as they were growing up that they're "so good with computers" because they showed them how to setup their email accounts and it gave them a false sense of skill that made them think they should do it for a living.
The only disappointments in how FUZE has evolved is that they don't seem to want you to actually SHARE anything you make. You can only share your made games with people on your friend's list. You can't publish them anywhere. Supposedly you can make external assets to push to the Switch, but without the ability to share games I've made, I'll be less likely to pay for it.
EDIT: Found the reference I used to implement this.
https://books.google.com/books?id=_1rSBQAAQBAJ&pg=PA85&lpg=P...
https://packetpirate.itch.io/gravewave
Eventually I'm planning to get it onto Steam, but there's a lot more work to be done.
The songs are just placeholders during early development. I'm planning to overhaul those after the graphics.
More up-to-date gameplay can be seen on my Twitter:
If VR is to be the future of gaming, some serious strides need to be made in making it easier to put together a VR experience that isn't just a 30-minute demo. I can name on one hand the number of VR titles I've played that have more than a couple hours of original, worthwhile content.
Another argument to be made is that Oculus is the more well-known VR headset among the general gaming market because it was the first, and being that Facebook owns it, and with all the recently scandals... why would you want to own a device managed by Facebook? Maybe it's just me, but it's bad enough having a profile -- I don't want hardware made by them anywhere near my apartment.
If we can knock down the price of VR and get some better games, I absolutely believe it would explode in popularity.
- Infinite by Jeremy Robinson
- The Way of Kings by Brandon Sanderson (this series is a rabbit hole)
- Scythe by Neal Shusterman
- Snow Crash by Neal Stephenson
- Stranger In A Strange Land by Robert A. Heinlein
I really liked Java back then because C++ had always been a struggle, not because of pointers or anything like that... but because I always found project management, figuring out how to link libraries, and build my projects, to be overly complicated. With Java, I only had to import a library, and that was it. I didn't need to link external libraries because Java's standard library was large enough that it had most of what I needed at the time, and adding external libraries wasn't nearly as difficult as C++.
However, over the years, I feel like I've kind of grown apart from it and have started to want to migrate back towards C++ and Python. I still use Java because it's the language I know best and it's the language I'm writing my game in, but after I finish my game, I think I'll be using it significantly less. The bulkiness of the code, the complications from the JVM, and the lack of good options for deploying executable code is just getting more and more frustrating.
Also, as I was working on my Bachelor's Degree, filling in the gaps of knowledge left by a "meh" education at my previous school, I could see that Java is just not good for writing good, fast code.
That said, Java 8 did make me like Java a lot more when it came out, but they're starting to deploy new versions so frequently now I feel like 8 is the last version I will bother learning.