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Comment · 3 years ago
Oh, I didn't see your post. It's wild how much difference timing and slightly different wording can make. I couldn't have predicted which one of these posts would take off honestly.
Comment · 3 years ago
Making accurate predictions in a specific domain doesn't imply understanding, sure. Universal autocomplete can make accurate predictions in all domains. Apples to oranges.
Comment · 3 years ago
No human can solve the Riemann Hypothesis. Why do you expect an AI to do it before you consider it able to understand things?
Comment · 3 years ago
I think this misses the point made by Hinton. The point is that, if a model is to reach a certain level of autocomplete, it needs to understand what it is talking about. Imagine the result of what required deep thought from you is included in the training data, along with billions of other such exchanges. At some point the only way to improve training score is to develop the ability to "understand" things. (That is, if the model isn't big enough to memorize the training data.)

Universal autocomplete implies understanding and the only ending question is if our current architectures and model sizes are able to achieve any level of it.

Comment · 3 years ago
I think it's a little harsh to claim that the LLM didn't understand words. Sure it's far from perfect, but it mostly gives coherent answers. The AI is instructed to interpret each scenario as deadly, so it will typically do that, even if it doesn't make much sense.
Comment · 3 years ago
That was meant as tongue in cheek comment. Sorry if that didn't come across.
Comment · 3 years ago
Touché.
Comment · 3 years ago
Yeah, the AI is far from deterministic.
Comment · 3 years ago
That's definitely very worrying.
Comment · 3 years ago
Also, I can't take any credit for creating the game. I'm just a fan sharing something cool.
Comment · 3 years ago
You actually can use custom scenarios by clicking the pencil icon on the prompt selection screen.
Comment · 3 years ago
I think I read that some companies are working on using LLMs to improve/generate dialogue from side characters.
Comment · 3 years ago
I absolutely love that idea. The AI could absolutely pick a negative trait when the player survives. Maybe they gain a positive trait when they die? That way it might balance out a little.
Comment · 3 years ago
That's an interesting way of thinking about it. The AI definitely always rejects any attempt to make nothing happen.
Comment · 3 years ago
I can't promise you this, because I haven't seen the actual code. But in the discord one of the devs has alluded to a bug occuring when the AI for some reason doesn't decide if the player survives or not. I'm pretty sure the LLM decides if the player lives or dies, but it's definitely pretty random sometimes.

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