outpost_mystic2

Joined 9 months ago

Karma
32
Submissions
6
Member since
Jan 10
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Recent submissions

Comment · 8 days ago
I think his stuff is cool and i enjoyed the new game, but it is pretty striking that as a consequence of writing his own engine/language, it has taken him a decade of time and many millions of dollars burned in order to ship that game. Hopefully he recoups it all, but what about all the less popular devs who will spend a decade and ship a game that doesn't turn out to be as commercially successful?
Comment · 3 months ago
It doesnt. Processes can share memory
Comment · 3 months ago
I think I'm missing something; neither zig nor rust are GC languages. Did bun originally start off in javascript or something, and the rewrite you're referring to is from JS to zig?
Comment · 5 months ago
> It's ludicrous to claim that they have some kind of reasoning ability.

Did you read the post that you're commenting on?

It seems wholly believable to me that they are narrow intelligences that are great at some kinds of reasoning and worse at other kinds. Obviously they can reason through problems that most adult humans can't solve

Comment · 6 months ago
Sorry if this is a dumb question but wouldn't vector<float> and vector<int> generate different code on get/set? Since floats go in different registers/need different instructions to load/store them to memory? Or is it something like, actually all of the std::vector functions technically operate on T&, and manipulating the pointers can use the same code, and really it's the optimizer that has to think about float vs int registers or something
Comment · 9 months ago
By default in oxcaml, "stack" / local allocations happen in a separate stack on the heap (which the runtime allocates for you). If you allocate enough to exceed that capacity, it will resize it dynamically for you.

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