osetinsky

Joined 14 years ago

Karma
110
Submissions
115
Member since
Mar 28
https://paulosetinsky.com/
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Comment · 2 months ago
this is really cool. i especially like the gesture mapping... using the distance between your hands for volume, their average height for pitch, and the angle between them for vibrato feels unusually intuitive. the fact that those dimensions can move independently makes this feel like it could support a lot more than a theremin sound

also - i made you some sounds with Underscore:

chill / evolving harmonic thing: https://underscore.audio/s/cmp_f2b79a32-57e/chord_lantern

chaotic / glitchier thing: https://underscore.audio/s/cmp_6abde2c8-2d9/morseMind

they're LLM-generated, web-embeddable synths, and the real-time controllable parameters can be defined in the prompt — so your hand tracking could map directly onto whatever controls make sense for the instrument

you can also generate more structured compositions like this: https://underscore.audio/s/cmp_9175f7d2-fe0/drifter_glimmer

happy to help you wire one up / iterate on some sounds if you're interested

disclaimer: i'm building Underscore :)

Comment · 2 months ago
Comment · 2 months ago
I made you a theme song: https://underscore.audio/s/cmp_f6c34ae4-bb4/geek_fighter_the...

It’s adaptive, so can evolve with gameplay. Happy to work with you to make it awesome

Disclaimer: I’m building Underscore :)

Comment · 3 months ago
Comment · 3 months ago
Thanks for the heads up. Working on a fix!
Comment · 3 months ago
Underscore: https://underscore.audio/

On-demand, procedural audio programs (w/LLMs). I’m working to make these embeddable in software such as games and health/wellness apps.

Would love to hear how developers might use it.

Comment · 3 months ago
Comment · 3 months ago
Comment · 4 months ago
1. Underscore - https://underscore.audio

i've spent the last couple years experimenting with LLMs that write procedural, ambient music: instead of generating an audio file, we're using systems that write actual source code (supercollider synths) so the music runs live and can be embedded in and controlled in real time by software like games. a surprising amount of the work is taste -- prompt engineering and curating an aesthetic so the generated code reliably compiles and sounds good, with a compiler and automatic repair in the agent loop when it doesn't build. today, it produces single-synth musical systems, but I'm researching how to orchestrate multiple synths into fuller, evolving compositions with deep musical form and structure. LLMs make algorithmic music far more accessible to artists, and I'm eager to hear the new kinds of music that come out of it. hit me up if you're an audiophile interested in collaborating.

listen (or remix!) a couple examples:

https://underscore.audio/s/cmp_3d4ee881-1ec/elegy_lattice

https://underscore.audio/s/cmp_a2baeae6-3f2/supreme_ember

-----

2. Makespell - https://makespell.com/

a little suite of word games I've been building as the testbed for Underscore. every puzzle is generative: crosswords with LLM-written clues, a word ladder, a guess-as-it-draws game, and a deduction game scored on how few clues you need. the crossword grids come out of a Rust constraint-satisfaction solver — backtracking fill over a bitmask-indexed word list, enforcing 180-degree rotational symmetry and slot intersections. each generated puzzle gets its own generated, continuously-evolving soundtrack with no audio files involved. right now, the music is generated per puzzle, but it needs some work. it's currently too drone-y, and needs to be more magical/whimsical. where I want to take it is having it respond to the gameplay itself — which is really the whole point of Underscore

Comment · 5 months ago
Comment · 5 years ago
this is excellent – great work!
Comment · 5 years ago
thanks nodematic, appreciate the input
Comment · 5 years ago
we definitely plan on supporting Android once we achieve product/market fit on one platform - thanks for your input!

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