ordinary
Joined 15 years ago
Joined 15 years ago
Or, conversely: with one "dev password" for all machines.
In the meantime, though, this action is already having effects beyond the US and Venezuela. Withholding judgement until this conflict has fully played out carries with it an implicitly permission for similar actions in other places and situations. After all, maybe those will be for the better too!
That's why I oppose this action. Not in support the Maduro regime, which in my view has little to nothing that's worth defending, but because of the precedent that it sets for future events. This is hardly the first time a nation has had its sovereignty violated by a stronger power, and I'm not so naive to believe that it will be the last if only enough people spoke out. But at the same time, I strongly believe that accepting it as something that's inevitable (or even good) will only make it happen more often.
https://en.wikipedia.org/wiki/Suspicious_Russia-related_deat...
So one possible (admittedly uncharitable) take is that they were OK with all those other things because those things didn't hurt them, and might've helped them. They're not OK with this change not because it makes things worse, but because it makes things worse /for them/.
That's not the kind of progress described by the mchanson.
I was on the same page as you for a long time, but aggressively defending your airspace also increases risk of collateral damage, leading to, for example, your military shooting down Azeri passenger jets. Or Malaysian ones. Or Iranian ones (to name one not committed by Russia).
When you move around in the overworld, you sometimes run into another player. They're fighting some enemies, you jump in to help (or vice versa) and it's amazing. Those are some of my favourite moments in the game, and the only reason it works is because of the level scaling. Even if my character is only level 10 and theirs is level 40, we can fight the same enemies and have roughly equal impact, because for me those enemies are level 10, and for them those same enemies are level 40! It's really clever, and I think they felt the sense of progression was an necessary sacrifice to enable that kind of improvised cooperative play.
"But ordinary, you said they screwed it up!" Yeah, they did. Because what happens when the enemies are dead? You continue towards your quest, and they continue towards theirs, and poof, you're all alone again. These brief moments are tantalizingly close to true pick-up experience: you start playing, meet a few people, team up, and have a blast together for an hour or so, just like you could in Diablo 2.
Oh, and even if you do happen to have the same quest, unless you took the relatively scary step of formally inviting them to your (1-person) party, the moment you enter a dungeon, you each get your own instance, and you're torn apart.
And finally, there's no global chat, so the only real way you have of communicating with people you meet prior to inviting them to a party is a Hearthstone-style emote wheel. There are at least 3 quests that require you to use the emote wheel, so they really wanted you to know it's there and to learn to use it, but in practice no one does and it's useless.
Taken together, it just barely doesn't work and it's really unfortunate. And counterintuitively those brief moments of comradery make the game feel more lonely than if you never met anyone at all. Because time and again, you're confronted with the fact that people are out there! Having fun, kicking ass, taking names. Just... you know, not with you.
The only thing I can't quite figure out is why they didn't attempt to 'matchmake' players of similar levels together. There are literally millions of people playing Diablo 4 at any one time, surely there's someone who's doing the same quest at about the same level as me? Why don't I meet those people? Or maybe the odds just don't work out, even at that scale.
The decline of the early open hacker culture in favour of corporate proprietary software during the 70s deeply informed the idea behind Free Software.
For anyone who might want to re-read them, gwern archived the old OKCupid blog here: https://www.gwern.net/docs/psychology/okcupid/
So far, SingleFile looks like a perfect fit, thanks!
Exploring science fiction concepts using currently known science.