onan_barbarian
Joined 16 years ago
Joined 16 years ago
I'm going to say that I'm fine with the idea that if people find the rooms work for them, great. However, the idea that a program that doesn't show any real statistical effectiveness as compared to secular programs should be adopted by the state is creepy and weird and fucked up, and no amount of bullshit dodges ("your higher power can be a cat, or a doorknob") makes this less fucked up.
What's more is that as this HN post conveys, there are plenty of libraries like this, many being developed under much less bizarre licenses.
The thing that I find particularly bizarre is that I have a lot of understanding for people who craft custom licenses to make money to support a project (or do dual-license stuff). But this just seems self-defeating. I honestly just stopped reading at LICENSE.
There's also a ton of frisky legal bullshit:
"(11) Should any provision of this license agreement be or become invalid, this shall not affect the validity of the remaining provisions. Any invalid provision shall be replaced by a valid provision which corresponds to the meaning and purpose of the invalid provision."
Ah yes, the old "if my clause is legal garbage, magically replace it by what I meant and enforce that".
Custom licenses are a headache and I always wonder whether the academics who promulgate them wonder why no-one uses their software.
They've also been weeding themselves out from doing something that's pretty much exactly the task ("playing football at a slightly younger age against somewhat less good players") for a while - while future-professor-types may well have been doing a range of activities only weakly correlating to future success in the academy.
It feels a bit like informing people that comparing two integers is O(N) because maybe the integers are bignums with N bits each; true, but counter to common usage.
It's almost like there might be multiple ways of doing this stuff and that a lot of it doesn't matter nearly as much as people think, especially in a population that has to play a ton of their actual sport.
A lot of this IMO stems from confusing two populations, to wit: "elite athletes who are already beastly strong and conditioned, and training skills on a near full-time basis" and "the pool of perennial beginners/intermediates who make up the vast majority of sport science study populations, internet fora and personal training $$$".
I'm glad he's doing what he's doing and doing well at it, but this is a very conservative approach to making games and IMO rather redundant with commercial game development. If I just want to trek around a big, semi-open world and do the same damn thing over and over building a character, there's a half-dozen Bethesda games that let me do it in 3D or approximately 3000 Roguelikes.
Generally the effort of playing an indie game to me is only rewarded when they show me something I haven't seen before - and there's real possibility in these kind of lo-fi games for emergent behaviors and cool gameplay that isn't being strangled by the huge content pipeline of a commercial game (where anything that happens has to be brilliantly animated and at least reasonably voiced by someone, making it unlikely that too many emergent 'surprises' can happen).
This remarkable statement is probably true if we correct difficulty levels to the average ability of the population of "web developers".
Doing stuff that's "math-heavy or algorithmic" often involves years of training before you are even remotely effective. People are not snapping up the equivalent of "code school grads with little experience" to design and build optimizing compilers, computer vision systems, high performance distributed systems, operating systems, etc.