oliverbennett
Joined 6 years ago
Joined 6 years ago
It’s not our main area of interest, but it’s been interesting to experiment with how human/machine and machine/machine interactions work in real-time when you limit how fast agents can move or write. It's much easier to engage in a dialogue with agents that can't create / move tens of sticky notes and graphics faster than you can create one.
You can see a short, old video of the environment at https://www.temin.net
It kind of works, but for me it feels more like the blue ring now has a variable depth, with parts below and parts above the red rings, kind of like a piece of fabric draped over a bar.
I wonder how it feels for people who see blue in front?
Goal 1: No poverty
Goal 2: Zero hunger (No hunger)
Goal 3: Good health and well-being
Goal 4: Quality education
Goal 5: Gender equality
Goal 6: Clean water and sanitation
Goal 7: Affordable and clean energy
Goal 8: Decent work and economic growth
Goal 9: Industry, Innovation and Infrastructure
Goal 10: Reduced inequality
Goal 11: Sustainable cities and communities
Goal 12: Responsible consumption and production
Goal 13: Climate action
Goal 14: Life below water
Goal 15: Life on land
Goal 16: Peace, justice and strong institutions
Goal 17: Partnership for the goals
Each one is broken down into subtasks and targets. Making a dent in any of them would be worthwhile - https://en.wikipedia.org/wiki/List_of_Sustainable_Developmen...
A more or less correct history of their origins:
- Four of the games on that list are battle royale games, which started life as a somewhat popular Minecraft mod and really took off with "Battle Royale" - a mod of "Dayz" which itself is a mod of "ARMA II". It's mods all the way down.
- Two are tactical FPS games, which owe a huge chunk of their mechanics to "Team Fortress" a Quake mod and "Counter Strike" a Half-Life mod.
- One is a MOBA, which started life as "DotA", a Warcraft III mod.
Of the other three, one is Minecraft. Created by a solo dev, and I expect its moddable nature has helped its multiplayer popularity significantly.
One is Roblox. Created by two devs, and is itself a game creation system.
The final one is Genshin Impact - something of a an outlier in terms of team size and genre origins.
I hear arguments around what products can offer me all the time, they make sense, but I generally go with how a product makes me feel. Probably more than I even realise.
I don’t use Emacs, I do whisk eggs and fish doughnuts out of oil with chopsticks, I couldn’t fully say why for either.
For me that kind of entailment is one of the more exciting pillars of general intelligence and unique among humans (I think?).
Awe and mild discomfort aren't the usual feelings I get watching information being processed.
A couple of years ago I started to build https://www.temin.net/ for my own personal use. Describing its current feature set as "Miro/Mural in 3D" wouldn't be too far off. Really interested in helping teams with externalising thought/visibility/community/serendipitous collisions.
Give me a shout if you're interested in turning it into something - email is in my profile.
Founder of http://www.temin.net/