olig15
Joined 14 years ago
Joined 14 years ago
> https://cdn.shopify.com/s/files/1/0554/0567/4694/files/strai... The middle component has teeth on the inside half way round, should be smooth on the inside.
> https://cdn.shopify.com/s/files/1/0554/0567/4694/files/inver... 4 of the 5 orbiting threaded rollers are perpendicular to the screw thread, so wont do anything.
> https://cdn.shopify.com/s/files/1/0554/0567/4694/files/ball-... Ball doesnt fit in the screw thread, just 'squashed' to make it fit?. Screw thread isnt consistent.
> https://cdn.shopify.com/s/files/1/0554/0567/4694/files/stiff... Classic 3 interlocked gears.
> https://cdn.shopify.com/s/files/1/0554/0567/4694/files/optic... Has the elastomer been ripped when the key was inserted?
> https://cdn.shopify.com/s/files/1/0554/0567/4694/files/biolo... Another gearbox that doesnt do anything...
The rest of the website seems filled with just as much slop too...
If your bottleneck is typing the code, you must be a junior programmer.
If you want to use LLMs to help express something you don’t know the words for in English then that is a good use for LLMs, if it’s called out. Otherwise your messages scream LLM bot to native speakers.
“You’re absolutely right”, “That hits different”, “Good call!” “–“ are all classic LLM giveaways.
I’m not a moderator here, so you don’t have to listen to me either way.
C/C++ compilers can get huge compile time speed ups by compiling translation units as Unity files. For my work AAA game engine, a compiler can use 8GB+ per unit.
Just splitting up code might allow the compiler to use less memory, but compile time will increase hugely.