oktwtf
Joined 5 years ago
Joined 5 years ago
It has this quality that I'd describe as toy-like, you can pick it up in so many different ways and let your imagination fill in the experience.
Personally I'd spend weeks just building, paused, filling up my account §§§ as I need, ignoring my sims at the curb. Other times I'd give it an honest play-through roleplaying as myself in a different world. Eventually I'd be mean and lock my Sims in a- (maybe I'll not document my war-crimes today.)
I'd reinstall and build up a fancy house, but I fear it'd grab me like a Factorio drip and I'd disappear into the Sims for a month. I think I'll give this a read instead, I haven't done the design-document thing since I studied Game Design in college many moons ago.
Thanks so much for posting all the tidbits and insight into another true gem of a game.
However there are no parametric controls for the elements of your shapes or drawings. Keeping these constraints out of mind certainly helps me get into a flow when modeling, much more akin to subd or poly modeling while maintaining the benefits of NURBS. But for adapting models quickly for more flexible designs isn't /really/ the tool for it. You can take it pretty far though!
I personally use Plasticity to model all kinds of things including 3d-printed items (vacuum wall mounting, iPhone lens mount, storage cases, clips...) All of these items needed to be measured accurately and Plastiticy was able to handle that without issue.
I've been using 3d software for 20+ years, Max, Maya, Blender, XSI, Houdini, Wings3d, Lightwave, Modo, ZBrush, Mudbox... "lots" of 3d software. Some get the job done and some are even a pleasure to use, Plasticity decidedly in my mind does both.
I think the ultimate answer is maintaining an asset stack containing files that allow for inherit diff chunks or however that might be described.
Thanks Neil for a great product.
I prefer the version with ligatures disabled, but it's nice to see them available.
I already expect Neil will earn a purchase from me for Houston Mono when it's available. I have a terminal based "game" experience I've been toying with and waiting to use it for.
Second your Gruvbox comment, although I recently decided to take TokyoNight for a spin, I'll loop back eventually, probably!
I really enjoy this font for development and writing documentation. I carry it around for everything. Default monospace across the board: Terminal, IDE, Notes; sometimes I go buck-wild and monospace the entire Desktop-Environment to match.
I believe it's origins were going directly after the scammers behind an advance-fee scam, a.k.a. the "Nigerian prince scam". 419 is in reference to some criminal code.
I tried a RockPro64, but it didn’t quite live up to the task.
Font specimen pages are so often screaming with design language and intention, they push and prod to evoke and present.
Maybe the secret has something to do with the lack of priority to the actual content; just present the font gosh-darn!
Looks nicely executed within the confines of the inspiration. very cool