okanat
Joined 5 years ago
Joined 5 years ago
Of course people who got used to traversing 3-level menus got annoyed but they still have all the same keyboard shortcuts. However, spending enough time, you also get used to Ribbon and it usually requires fewer clicks not more.
I still find a tastefully done Ribbon is better than a menu and a toolbar combination. The problem is, not everybody has put the same effort that Microsoft did which created monstrosities like Solidworks Ribbon.
It lacks decent packaging and by design cannot handle multiple versions of dependencies or perform metadata-only/declarative resolution. To resolve the dependencies of a Python package you need to install it. Many Python packages resolve their dependencies imperatively depending on the current system state. When you need binary dependencies like numpy it gets even worse since libpython doesn't have a stable ABI.
It is one of the most underdesigned languages but it holds a dear place due to being easier to translate from pseudocode to actual implementation. This resulted many academics to pick it up and write advanced math libraries in it.
I think you're right in that most paid developers use/develop for Linux ecosystems do for server or embedded, where they use Linux out of "laziness" since it provides a basics. Then the engineering team implements everything else GUI, webservers etc on top of it. At work I'm a firmware engineer but I can also write quite complex Linux stuff and I occasionally contribute to the Yocto recipes. You really see that Linux ecosystem is really for people who prefer to dig stuff. Dig decade-old email threads, read C source the whole time. Fix and patch weird bugs and pile workaround on top of workaround by forking things. Linux ecosystem really isn't designed to scale to be deployed into wild-west PC universe and still lives in a "here is the source; good luck!" world.
> Even ignoring the future though. It's just the understanding of the “now”. Things like initially libinput having no way to disable mouse acceleration and the developer at first resisting it until receiving a mountain of complaints and finally relenting because “Everyone would want mouse acceleration always on, right?”.
I mean it can be argued where to split and keep libinput as the lower-level library for the embedded engineers (TBH I don't know if embedded engineers really care). However, what I don't understand is: if they are going to split things in a more granular way, why not provide a higher level library for DEs where functions for acceleration etc. are provided as extras.
At the same time, I have a hunch that GNOME could be the reason (AFAIK libinput dev is employed at RedHat with other GNOME devs) and GNOME likes things "lean" i.e. featureless. One of the reasons Wayland has completely surrendered window decoration and we have to use workarounds and hacks like XDG Decoration is GNOME's insistence on offloading everything to clients and vetoing every single compromise (including XDG Decoration, but Valve pushed it AFAIR).
Again I think designing Wayland as a "allocating rectangles on CPU or GPU buffers" protocol/library is okay. But why don't we have a unified higher level "Wayhill" where ex-GNOME DEs define things like what a decorated window is [^], what happens to the crashed application, unified resizing, actual display management and unified configuration so it can be shared with the login manager. Now KDE implements one thing, wl-roots implements another (wl-roots is probably closer to my "Wayhill" idea but it kind of caters to more terminal-driven stuff, I do prefer pure GUI-driven desktops) and GNOME just opposes everything.
I see this kind of "provide the lowest level abstraction, nothing else" as a paradigm in every single component in Linux. It is really tiring both as a desktop user and as a paid developer. Since it is a socio-technic concept, rather than a purely technical, I don't really see that we'll solve it with "more FOSS". The overall mindset needs to change or we need to bootstrap a new ecosystem (which is an uphill battle).
[^]: Yes Firefox and Chrome would look wacky (basically dual decorated) since they use some lower level GNOME/GTK stuff (file dialogs, cairo rendering etc, GTK themes/libadwaita), however this kind of push could have helped browsers to be more agnostic as well.
It looks like TinyGo also had to make some compromises to reduce the memory footprint and increase optimizations: https://tinygo.org/docs/concepts/compiler-internals/differen...
> A whole program is compiled in a single step, without intermediate linking. This makes incremental development much slower for large programs but enables far more optimization opportunities. We are actively working on build caching so that at least part of the work does not need to be redone on every compilation.
For example the WideCharToMultiByte [1] function of Win32 handles UTF-16 to UTF-8 conversion. If you pass your destination pointer as NULL, then it purely calculates the number of bytes you'll need in your buffer. Then the main program actually allocates the memory and calls it again with the populated destination pointer.
[1]: https://learn.microsoft.com/en-us/windows/win32/api/stringap...
It is the fundamental difference in the developer's origin/experience in FOSS projects vs commercial software. However, there is an even bigger paradigm difference underneath. Academia survives on one-off projects and FOSS is often recruits students in universities who contribute as hobby, without contracts. The usual POSIX software is all about exposing things with minimal abstractions. It makes developing and iterating on software easier on the developer.
People who work in commercial software are forced into decade-long support contracts. So they develop skills in managing long-term backwards compatibility. This comes with the abstractions and software designs with more thought into their future.
You see that in Windows components that the engineers thought about how the computer systems will evolve and allocated some slack to extend the software: https://faultlore.com/blah/c-isnt-a-language/#case-study-min... . This kind of hindsight isn't something one can easily learn without being forced into the backwards compatibility and getting burned before or mentored. Some of the skills also means that you need to learn where to place the "narrow waist" of the API.
To illustrate the difference I'll actually compare Win32 vs X11/Wayland. Win32 is a much better abstraction and much better "narrow waist" point than X11 was. X11 was designed tightly around 80's hardware and people had to add hacks on top of hacks to actually make things like GPUs work. X11's network transparent architecture actually made implementing direct rendering harder. While Win32 already had some ideas that made into Wayland and it designed nice abstractions for allocating windows, direct rendering buffers and compositing. Win32 had baked in concepts like a window or a button or text rendering. So when the devices with HighDPI appeared or when new security boundaries needed the higher level abstractions of Win32 made it possible for Microsoft to make smaller API changes while the whole X11 started to collapse with 90s hardware and then was useless for 2010s.
They basically had a cart populated with random-ass stuff they found in computer shops to the maximum of the USB spec supported wirh hubs. They inserted the hub and watched Windows crash until everything is fixed and worked, then they started yanking it when it was still discovering devices.
Social sciences like politics, history and economy are harder to replicate with the scientific method, however repeated observations, statiscial information as well as qualitative analysis with evidence-based research can still provide replicable analysis.
> If anyone has a better idea how to determine what is true and what isn't - i'd certainly be very interested
This kind of excuse is often cited to shut down any discussion, especially in history, politics and economics. I find it deeply anti-intellectual and dogmatic. As long as evidence and counter-evidence is followed, it should be possible to discuss alternative interpretations and solutions.
UX being copied by OSes from each other is a good thing.