ntSean
Joined 12 years ago
Joined 12 years ago
For businesses the labour entry point is crowded, wages therefore are low. We find it more common to hire students and pay minimally, use exposure as the negotiating tool.
I know multiple publishers who advocate for that model; outsourcing, not so much. Unless they have a trusted partner, but at that point, they're essentially acting as an arm of the publisher.
1. Yes. Every studio is optimizing for a different set of problems.
2. We don’t need to re-invent the wheel. There is a lot of value to the consumer in good engineering, and value to the designers. Adding content isn’t free.
3. The median “developer” is good at what they do and will meet the technical proficiency needed. If you’re a writer, or a 3D artist, I’m not going to expect you to be coding - but they all use Version Control, are in Engine, and are familiar with tooling.
4. AAA relies on content to reduce risk, but it is an active conversation on gameplay innovation. It’s hard to take a risk when you are on the hook for repaying millions of dollars to investors.
5. Nintendo sell hardware based on their “exclusives”. Sony know this and invest heavily, they are no longer supporting PC releases (see: GoW).
6. If this was true, every team would be a startup flipping assets. This isn’t the case, not just because new studios don’t have pipelines or internal/external infrastructure.
The business of games is in part the game product. But it’s much more than this- it’s relationships with vendors, platforms, other studios too.
If you farm out art, you end up with a confused set of props / designs. If you farm out code, you end up with a mess of different assumptions and patterns.
If you’re designing and considering everything, then you’re essentially running a studio but now remotely from another country.
Additionally, the law makes no judgement on the technology used to identify age, just that social media companies need to make an effort. I suspect that companies will not want to deal with the data security issues (very illegal to share pictures of underage people without consent), and will not be "sharing" with 3rd parties.
I don't think it's just corruption, there are people who are trying to do the right thing, even if flawed.
It seems as though Wise had noticed payment patterns that seemed outside of what Wise is comfortable facilitating. I hope the author can get their funds, but this behaviour is consistent with all banking services.
However, the initial CO2 footprint is dwarfed when compared to the operational footprint of ICE vehicles. Takes a few years for the scale to tip in EVs favour, to which then there's a substantial difference.
> BNEF studied the US, Chinese, Germany, UK and Japanese markets. It determined the lifecycle CO2 emissions of a medium-size BEV manufactured in 2023 and driven for 250,000km would be 27-71 per cent lower than those of equivalent ICE vehicles.
The video discussed is this one: https://www.youtube.com/watch?v=lPrjP4A_X4s
I enjoy your perspective on this topic!
Rent-seeking is a seperate issue, but no different to the Industrial Age and how Railway providers would do the same. We have inadequate governance.
For example, Labor's NBN original proposal would have been great. However, after the Liberal party gained power, Fibre NBN was reduced to a Mixed Technology Model where Fibre and 40 year old copper lines would be used in conjunction. Completely shortsighted and has been plagued with issues.
There's speculation that Rupert Murdoch campaigned to kill Fibre internet so that Netflix and platforms couldn't eat into his services such as Foxtel. Decisions like this have become completely normalised. Business moguls (or "mates") are constantly put before good policy.
Now, Australia has recorded its worst ever score on a key measure of corruption after a long-term decline equal to that of authoritarian Hungary.
This new government is a welcomed change!
LFS is of course a must. No one should be diffing audio files via text haha!
But, Unity is not an IDE and neither is Unreal.
New features include source access through Github, have QA testing statuses (Preview vs Verified), and have automated upgrade paths. I recently went from Unity 2019->2022 and it was seamless. Source code access is ubiquitous too.
This is all very different from the Unity 4 days where a patch version would break your project!
The downsides are that the Editor is mostly single-threaded, so in large multi-year projects, iteration time and navigation can be difficult. Unity have a “task-force” that are working to resolve these issues, but their communication is really lacking.
Unreal devs by comparison are much easier to get ahold of and have more open roadmaps. I’m hoping that Unity moves in this direction, but they’ve been burnt by this before: promising features in timelines that weren’t feasible (i.e nested prefabs)