notsapiensatall

Joined 4 years ago

Karma
332
Submissions
81
Member since
Jul 11
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Recent submissions

Comment · 4 years ago
No matter how inexpensive an area is today, how long do you think that will last when it suddenly has more $200k temp workers than longtime residents?

Those workers often have to pay out the nose just to eat ramen in plywood closets, the money doesn't go much farther than it would in a dense city.

Comment · 4 years ago
That's fair, I guess sometimes people have different definitions of "100%".
Comment · 4 years ago
Some of the best engineers that I've ever worked with have been quiet types who don't particularly want "work mates".

They work fine with people, can parse small talk and bring a positive attitude, etc. But they were out like a shot when the workday was over, and they would never dream of attending a company-sponsored teambuilding event. If they were hired for a 100% remote job, they would expect to never see a coworker in person, and consider it a perk.

Some people just don't want to mix their personal and professional lives. What's wrong with that?

Comment · 4 years ago
Recess helps. But most people would rather go home an hour sooner instead of spending an hour in the middle of the day at work futzing around.
Comment · 4 years ago
Exactly. Why on earth would we want to replicate such a terrible system online?

We should be reforming our current credit agency system, not empowering it with a new mandate of judging somebody's social or political creditworthiness.

Comment · 4 years ago
So what happens when your ID gets hacked and reused for fraudulent activity?

Would you have to submit a dispute with the internet credit agencies? Maybe join a class action suit against the entity that leaked your ID so that they're forced to give you a year of free internet identity monitoring?

Comment · 4 years ago
There's a pretty good movie which lampoons the modern office and explains why people "quiet quit". It's called Office Space, and it was released in 1999.

>It's not just about me and my dream of doing nothing. It's about all of us. I don't know what happened to me at that hypnotherapist and, I don't know, maybe it was just shock and it's wearing off now, but when I saw that fat man keel over and die - Michael, we don't have a lot of time on this earth! We weren't meant to spend it this way. Human beings were not meant to sit in little cubicles staring at computer screens all day, filling out useless forms and listening to eight different bosses drone on about about mission statements.

Comment · 4 years ago
All well and good, until someone decides to lob a missile at a satellite and make a little Kessler syndrome, or launch missions with no reentry plans from a nation that hasn't signed your treaty.

I don't think it's a bad idea to be proactive about space cleanup, rather than reactive.

Comment · 4 years ago
The effects punch below their weight in those games, though. I like to call it "Unity Syndrome", but it applies to any widely-adopted engine.

Well-made video games focus on the experience of playing them. Visuals, audio, setting, gameplay, user interfaces, they're all made with the same goal.

In a fast action game, you'll want menus to get out of the way quickly, dialogue that can be delivered while the player is moving, particle effects designed more like fireworks than sparklers, etc.

In a slow-paced story game, you'll have more leeway to let players stop and smell the roses. You'll want to pay attention to different details, make cues last longer, etc.

Open-world games need more attention to dynamic level of detail and story progressions. The list goes on.

When people wrote their own engines, these assumptions were baked in from the start and the engine was developed and tweaked according to the game being made. When you shoehorn your idea into a general-purpose off-the-shelf solution, you end up making more compromises on things like performance and verisimilitude.

You can see it in the default shaders/effects that many modern budget games use, but my favorite example of this is actually The Witcher. The first game in that series used Bioware's Aurora engine, which was designed to simulate d20 games like Dungeons & Dragons.

Comment · 4 years ago
Well, it prevents you from communicating with the sort of people who will blithely participate in these sorts of destructive systems.

More seriously, it's like an act of civil disobedience. If everybody acted similarly, we would not have these problems. Most people won't wise up until their kin are personally harmed by one of these massive unaccountable institutions, and until that happens to enough people, you have to recognize that acting in accordance with your principles will not always be the most convenient path through life.

Comment · 4 years ago
Probably about where we are with pedestrian/cyclist safety.

In NA, lack of safety regulations is resulting in massively increased ride and hood heights, which is going to kill a lot of people over the coming years.

Comment · 4 years ago
Users keep using. Why would the companies change?

If you object, don't click "I agree" to terms of service that you don't feel comfortable with.

It's like a prisoner's dilemma. You can complain about how people always defect on you, but you're doing the exact same thing.

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