notroot
Joined 12 years ago
Joined 12 years ago
Seems like a good kind of work to spread, thanks for sharing.
I'm going to hold my breath until we see the data these claims are based on.
Can you repeat the question?
* Neighbor traversal
simplicity of neighbors; triangles 3 classes of neighbors, squares 2 classes of neighbors, hexagons only one class of neighbor!
* Subdivisions
Squares obviously do this pretty well but by alternating cw, cww rotations and allowing not quite perfect coverage they get to shard with different resolutions/hex sizes.
* Distortion
"most important" Basically the use case here is visualizations that maintain basic unit appearance. They even pick the location of their vertices to be over water minimizing land distortions.
source: https://youtu.be/ay2uwtRO3QE?t=11m53s
p.s. as `contravariant` said you can't tessellate a sphere with hexagons so they project onto a icosohedron with pentagons at each of the twelve vertices (positioned over water) https://youtu.be/ay2uwtRO3QE?t=23m00s
but again i get it, you got some stock and you gotta protect that bottom line.
"We might as well change Hacker News from an article based format to a [corporate sponsor] based format if everyone is just going to . . . [support their company in] every discussion."
but i get it, you got some stock and you gotta protect that bottom line.