nothis
Joined 15 years ago
Joined 15 years ago
I have this thought that maybe the problem with VR isn't the display technology but the input. Walking forward in a straight line is more or less an unsolvable problem. Motion sickness, the need of a frickin' threadmill, it's just messy. Touch feedback is an unsolvable problem unless you introduce robot gloves that can break your fingers. And then we have the question of use cases. VR solves a very specific spatial problem with an interconnection between perspective and hand movement. Very few problems exist in that space. It sometimes seems like VR creates more problems than it solves, in fact.
I low key believe in AR (although Apple finally played its cards and the result was underwhelming). Something about infinite and freely positioned 3D monitors. But VR? Great for cockpit sims and maybe some very specific professional uses. But useless for 99% of tasks of an average person.
>It could not generate power when it landed on 20 January as the solar cells pointed away from the Sun.
Sounds like they were just lucky with the angle of sunlight.
I somehow always imagine these types of hacks to be more clever, like, I dunno, sending harmless-looking stuff that causes the program receiving it to crash and send some instructions into unprotected parts of RAM or whatever. This all looks like "echo ; /bin/cat /etc/passwd" and somehow the server just spitting it out. Is that really the state of web security?
Genuinely surprised to hear all the love for PayPal, recently. I don't use it much these days (did, years ago but found the experience fairly neutral) but remember a period of everyone seemingly hating PayPal because... I actually don't know? Maybe something about niche cases where it was harder to get them sorted out via PayPal vs other services (which I can imagine to be annoying)?
Or was this bank just uniquely fucked?
The bottleneck is player input which is the most overestimated bandwidth stat in gaming. It's mouse movements and a couple of keys strokes per second. Top Starcraft players are in the 300 actions per minute range, that's still just 5 per second.
The more I think about it, isn't that literally what the law is about, lol?
I agree that we'll be shaving off these last 3% of visual artifacts for a while (honestly, on a good setup, games have been looking like this for 5+ years, the main thing this video has is photogrammetry and lighting). But this does look realistic.
I guess for collaboration you want to use stuff like Google Docs and advanced versioning software for coding (I'm not talking about coding stuff here, btw, which might throw off some people on hacker news). But Dropbox delivers for "I need a backup and I don't want to think about it except when I mess up and need its help".