notabotiswear
Joined 6 months ago
Joined 6 months ago
But I suppose when one has to amputate, not being able to run a marathon isn't really a blocking factor...
Ain't dictating anything. You're the ones with the guns all over who's doing that (and shaping said instability in the first place).
That said, any structure spanning the width of a channel alters the flow in ways that are hazardous to swimmers and boats.
That this hazard is tied to a structure with no utility is a specific scenario. But in another where the structure does serve a purpose then restricting one recreational activity in its vicinity may be an acceptable cost. Par exemple, would you be against fencing a substation or prohibiting kite/drone flying near high voltage lines?
The aesthetics are nice, but I think the idea of the game itself is seriously flawed.
I used to hate the "but what about historical site upstream?" argument often used against dams. The prioritisation of a few tombs and piles of stone over what would improve the lives of thousands to tens of millions living now. It's kinda ironic seeing the same asinine argument being used from the other side...
That said, reducing dams to just hydroelectric generation is probably going to skew the narrative to the wrong direction.
Or at least that's how I am interpreting the parent post...
If you mean rendering a frame entirely in the main memory by the CPU, then there is nothing making it impossible. I mean, most major 3D rendering software still have CPU renderers as an option. Slow, but doable.
P.S: I am using offline renderers here as an extreme example. A game renderer - especially for scenes like Quake’s - are definitely going to be far simpler and cheaper.
QGIS is more of a slab/deck that links all those foundations together.