nor-and-or-not

Joined 18 years ago

Karma
239
Submissions
91
Member since
Jan 19
freelance coder, musician, demoscener, and pixel-wannabe.

composing on everything that blips and bleeps, or doesn’t yet.

email: alex (AT-AT) freQvibez.net

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Recent submissions

Comment · 6 days ago
Comment · 12 days ago
Comment · 26 days ago
I'd play that, depending on the actual programming language used inside the game.
Comment · 26 days ago
Comment · 27 days ago
:) Watching the pings time out would be highly dissatisfying, though.
Comment · 27 days ago
Thanks for your kind words and wishes!

I actually never played Stationeers, but sounds interesting, despite the limitation. I'll check it out sometime.

Comment · 27 days ago
Well, hypothetically speaking, as you would need a complete stack down to Vulkan for the game itself on this machine, and we still would need to sandbox the guest machine, but apart from that nothing speaks against a thin wrapper, that passes through native RISC-V instructions to the host machine. So while it doesn't as of now, it may in the future.
Comment · 28 days ago
Still got three dark-blue 0x10c T-shirts in my drawers. ;)
Comment · 28 days ago
Sadly! But you can run the many DCPU emulators, interpreters, and assemblers on the SEEDS computer to interact with the planet.
Comment · 28 days ago
I'm sure little aliens will like and explore it thoroughly. :)
Comment · 28 days ago
That he truly is!. I'm sure he loves to hear that and I tell him you said hi. ;)

ps: 0ok or farbrausch?

Comment · 28 days ago
For example, shaping the terrain and placing items. Our automation is in its early stages, basically a proof-of-concept.

Our main focus lies on manually shaping the ground, placing water and plants, growing things, at least for the current sandbox mode.

But then again, this may change, depending on the interest of the players.

Comment · 28 days ago
We mostly use Free Pascal (works fine on Linux and cross-compiling for Windows). But during development we also sometimes use and test Delphi builds on Windows.

We always make sure, it compiles with both.

Comment · 28 days ago
Hey! Yes, we plan to release the full version on GOG.
Comment · 28 days ago

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