nor-and-or-not
Joined 18 years ago
Joined 18 years ago
We're developing our game in Pascal, too, as our main coder is quite prolific in it. See this (2) discussion on HN about our game from about two weeks ago:
1. https://unleashedpascal.org/ 2. https://news.ycombinator.com/item?id=49931993
We already have a co-op mode, but it's still in alpha testing mode. It most likely will be in Early Access from the start.
Multiplayer is something we really want to do, but takes some planning and time, so it isn't our focus currently. So this will be more like an update once the final version is released.
Co-op mode integration and networking is based on BeRo's RNL, which is also FOSS:
I actually never played Stationeers, but sounds interesting, despite the limitation. I'll check it out sometime.
ps: 0ok or farbrausch?
Our main focus lies on manually shaping the ground, placing water and plants, growing things, at least for the current sandbox mode.
But then again, this may change, depending on the interest of the players.
We always make sure, it compiles with both.
https://againstallodds.games/blog/2026/10/03/our-risc-v-emul...
composing on everything that blips and bleeps, or doesn’t yet.
email: alex (AT-AT) freQvibez.net