Recent submissions

Comment · 10 days ago
To be honest, never been a Mac user and HyperCard may have been a bit before my time. The Windows 95-98 er UX brings me more nostalgia.

But I can definitely relate to the yearning for older, clunkier, "quieter" tech, in this age of ubiquitous HTML, CSS, JS. These maybe seemingly naive assumptions like mixing code and presentation, suboptimal UX, and the fact that people still enjoy developing for them for fun rather than for some SaaS end, feels, I don't know, cozy?

Comment · 10 days ago
Love this.

Was completely unaware of Decker before reading this, and wanted to say that it is unlike anything I had seen before. But then it reminded me of things like the Arduboy or PICO-8 in being a kind of alt-history tech by spawning an ecosystem around an old mac-style UI, instead of a handheld console UI like the former two.

I'm curious what OPs motivation for using it is. Is it a sort of "limitation bebreeds creativity" thing or something else?

Is there a name for this for of projects more broadly?

Comment · 2 months ago
Qud is a gem of a game, same publisher too! I get what you are saying, and it's use of ASCII plus ASCII-like graphics makes the experience a lot friendlier imo.
Comment · 2 months ago
I'm also doing something similar, as for over-explaining state and momentary decisions, I have yet to find good wording for it too. I had a bit of success by running a reviewer at the end to look over comments and docstrings and judge if it is "evergreen", but feels a bit like a rain-dance.
Comment · 3 months ago
At a state level it's a pretty good defensive strategy against the American AI industry, as a whole, gaining a monopolistic advantage. This prevents the US from using this as a coercive leverage through things such as tarrifs, export bans etc.

In a world, that's increasingly dependant on the AI "opium" that the US is dealing, it's conceivable that the current administration could try to sabotage something like, say Chinese-European relationships, by threatening to cut access to Anthropic or OpenAI products for Europeans, if China cosies up to the EU.

The disadvantage of trying to use these leverages, is that once the genie's out of the bottle, the other party will divert their focus quickly, so it only works if the US truly has a choke-hold on frontier AI. Otherwise, you just scared the other party into never trusting American frontier AI ever, and you didn't even truly hurt them, because they already have a quick fix from China.

Unfortunately behind a paywall, but there's an article in the previous issue of Foreign Affairs about how the Trump administration has fumbled this coercion strategy repeatedly because they overestimated their advantage in different markets (tariffs on Canada, Iran, etc) and what an actually effective strategy can look like https://www.foreignaffairs.com/united-states/how-fight-econo...

tl; dr: You need to have a monopoly, the enemy should not bounce back quickly, you shouldn't cripple your own economy doing it.

AI may just be the next economic offensive the Trump administration fumbles, because China planned ahead by incentivising development of close-second alternatives to their frontier models.

Comment · 4 months ago
While consumer electronics companies have gone for wireless earbuds, the hi-fi, in ear monitor market is very much alive. Not to mention also relatively affordable these days.
Comment · 6 months ago
That works under the assumption of the "wisdom of the markets", and we assume VC possesses that wisdom, but laid bare it's just as vulnerable to cronyism as any other institution.
Comment · 6 months ago
I have the same feeling about the whole discussion. I know that colloquially we use terms like "protein" to refer to dietary protein rather than the class of mollecules.

But the way "peptide" is used by all the bro/gal-science influencers that push them online makes it blatantly obvious that they have next to no idea what they're talking about.

Comment · 7 months ago
Great stuff. Would make Kafka blush.
Comment · 8 months ago
Roguelike/lites are is of the most popular genres of indie games nowadays. One of it's main characteristics is randomization and procedural generation.
Comment · 8 months ago
There's also a whole, albeit niche, board game genera of so called 18xx game (eg. 1889 Shikoku) that deal with the economic aspects of 19th century railroads.

Usually dry as sand, but some of the heaviest games out there in terms of complexity.

Comment · 8 months ago
Nice. I've also been doing this for a while too. I don't like to depend on a lot of addons, so I find the ublock only implementation of it quite elegant and fast. I also try to use filters nowadays to block other types of dark patterns (eg. Infinite scroll recommendations). It's surprising how much you can de-enshittify the modern corporate internet by just blocking tags with some css path filters.
Comment · 8 months ago
I have a feeling OP used the phrase as a nod to "stochastic terrorism", which would make sense in this instance.
Comment · 8 months ago
And not to mention that a C compiler is something we have literally 50 years worth of code for. I still seriously doubt the ability of LLMs to tackle truly new problems.
Comment · 8 months ago
Maybe I should have been more explicit that here "variance explained by" is used quite literally with the meaning it has in statistical modeling. I get that you meant it in a "correlation not causation" way, but "correlation" in the context of statistics is a loaded term. Interpretability of heritability is difficult in general. Most people struggle with it. But if it truly were 100% (rarely is if ever) it would imply causation solely from genetic factors. Causation from both genetics and environment is always there - heritability just seeks to formalize the measure of proportion.

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