nickosh
Joined 4 months ago
Joined 4 months ago
I'm developing small games as hobby from time to time. I built my Visual Novel engine on Godot but I'm stuck exactly how to keep text and variables in convinient way. My system initially based on JSON but it's not human readable - I thought to create special editor but I was doubted and project stuck for long time. Loreline looks exactly how I wish it to be. Script is clean, human readable and also support translation on multiple languages. Great, just great!
I hope you will continue working on this and will maintain it for the long time. If this project will be helpful in my case, I could consider to become sponsor on GitHub, if you need support.
I'm going to play with Defold when I will have some time. I hope Lua implementation which you already have will work there.
I especially like your way to connect agents - I'm basically using what I wish to use, without limitations or pay walls. At my work, all AI tools should be reviewed and approved before usage but here I just use my coding agent and this is "plugin" for visualisation, so I guess it will be approved in no time. Thanks to not keeping a forced data collection, it will really help to promote your tool in corporate environments.
No reasons to not try it for me! I am looking closely at what will come next and will try to share my feedback, if there will be some.
For now, I just feel that it will be good to have a way to trigger review creation from the app itself, not to create a new agent session for this. Kinda a bit counterintuitive but I understand why it works this way and it's not a real issue.