mywaifuismeta
Joined 5 years ago
Joined 5 years ago
What assets?
As someone who used to work in the industry, I am 99.99% confident that you cannot have any alpha with a system like this, you are basically flipping coins, as some other commenters have pointed out.
On the other hand, I respect people who are willing to spend the time and effort to truly learn something from scratch. Start with a basic math and ML course, then go on more difficult ones, read papers, implement papers and projects, and so on. The same goes for other topics such as distributed systems, compilers and programming languages, etc. There are no "learn X in Y weeks" shortcuts. I understand that not everyone may be able to do this and many will give up along the way, and I don't think that's a bad thing. It's a great filter.
[0] https://en.wikipedia.org/wiki/Falsus_in_uno,_falsus_in_omnib...
One way to avoid this lock-in is to change the underlying incentive structure. That's what the blockchain does. The fundamental difference is not about centralized vs. decentralized, it's about the incentives that are a result of centralization vs decentralization.
A lot of the outrage comes from the fact that 1. Diablo is originally a PC-based IP with a PC gamer fanbase, and PC gamers are used to different monetization schemes and generally don't play mobile games. Even without the gambling mechanics, there already was a huge backlash about Blizzard making a mobile Diablo game 2. Diablo is a "western" IP where such monetization schemes are less common and the penetration of PC players is higher compared to other parts of the world where mobile game penetration is higher.
> And can "winning" result in a financial reward
Generally speaking, no. There are no competitions for these kind of games. The only way you could cash out would be to sell your account, which is against the ToS, but commonly done nonetheless.