mypalmike
Joined 10 years ago
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Joined 10 years ago
In this case, the Flock data then showed a bunch of recent interstate travel, which cops consider to be probable cause. They know it’s not legally probable cause though, so they pointed to her “nervousness” (aka not consenting to search).
The real question is how many times the same cop pulled over people who he searched and found nothing. Certainly nonzero.
I’ve worked on games with intentional determinism, and it’s a very valuable tool. A playtester can hand a dev a recording of the game inputs (including clock) for whatever bug they encountered, and the dev can fast forward to the exact point and repro it 100%. The amount of time saved chasing down difficult bugs is enormous.