musictubes
Joined 4 years ago
Joined 4 years ago
You can’t have a development machine locked down like iOS. As long as the Mac is the development machine at apple it will need to be able to run arbitrary code.
Smaller phones can’t fit as much stuff in them as larger phones. Shrink the phone and something has to give. People in the aggregate do not want to make those compromises unless the price is noticeably less. But then it can’t have any of the premium features that are expected from Apple. Small phones are compromises that don’t pay off for Apple.
I was struck by the lack of books in the homes of even educated people in Yemen. I once went to a book fair in Sana’a that was well attended. Think it was on a college campus. I don’t remember seeing many novels in Arabic, they were mostly in English and French. I had been told that if someone sent me any books in the mail they would have to be cleared by the censor before I would get them. That pretty much equated to never getting them. The book fair was a relief. I picked up David Copperfield and Women in Love and that was enough to last me until I made a trip out of the country.
The closed model has been very good for both developers and consumers. If we use Android as a counterfactual to iOS there are entire swaths of apps that are available on one that are not on the other. Android is more amenable to open source apps and whatever Apple doesn’t on its store. But it is also easier to pirate and download cracked software.
My own interest in making music exposed me to a stark difference between Android and iOS. There is an enormous number of audio apps available on iOS that simply don’t exist in Android. There are a fair number of apps that mirror windows and Mac apps but are far far cheaper on iOS. I am convinced that the console approach to iOS apps is responsible for the existence of a lot of apps that wouldn’t be offered otherwise.
We are better off with a mix of platform types. I can’t imagine any real way a development machine could be completely locked down. They have to be able to run arbitrary code.
When I generated another one on the next chapter I prompted it explicitly not to use the word exactly as a response. The male host said something and the female said, “Exactly! I mean… 100%” It’s like it can’t help itself but then tries to correct itself.
The beauty of analog production, whether cine, still, or audio, revolves around working with and around the limitations of the process. Yes, when all we had was film/tape we dreamed of being set free of the many limitations of the media. Restrictions do force decisions though and many artists feel more inspired working within limitations. All that’s to say that the choice to do things in the analog realm impact how things are made and therefore has an impact on the final product even if post and display are done digitally. Cinema as an art form is due in no small part to how you work with film.
There is also something to creating a physical thing that is immensely satisfying. Bits are bits and no matter how useful they may be they end up feeling very much the same as ever other undifferentiated bit in the trillions of photos, sounds, programs, spreadsheets, etc. Capturing light on film and then splashing them with chemicals results in something that you hold in your hand and now is a unique object.
So yes, digital photography is very useful and cost effective. Film photography is about fun or challenging yourself. It causes you to practice deliberate decision making in a creative process. If that sounds meaningless or stupid then it isn’t for you.