Recent submissions

Comment · 14 days ago
I'd assume most of what it does is a due to losing weight and reduced metabolism due to lower caloric intake.
Comment · 1 month ago
Seems trivial to me for infinite loops. Nothing special to specify here, they're already specced by the definition of loops.
Comment · 1 month ago
I don't see the issue. Just let wrong code do wrong things But let it do the expected wrong thing, rather than changing the code to something unexpected.
Comment · 1 month ago
That's unfortunate. Cuda has shown that, when done right, defaults and a convenience layer can make for a well received API without sacrificing performance.
Comment · 1 month ago
> The best way to program GPUs is face up to the reality that they are not the same machine as the CPU, write your kernels in separate files, and launch them manually,

Yes, I also prefer doing it that way, but in Cuda with the driver API. Allows you to handle kernels like shaders, including editing and hot-reloading at runtime.

The reason I'm sticking with CUDA is because it's by far the most convenient API to use, without nonsense like 50-liners to alloc memory or the need to manage descriptors, bindings, queue families, etc.

Comment · 1 month ago
Just looked it up, and I find it rather bland. It's not bad, but not great either, and the immediate surroundings are barren and boring.
Comment · 1 month ago
Gif is still there because it's still often the only option for frictionless video embedding. Embedded videos usually come with a video player that hardly ever quite works out well, often not starting automatically, not looping, or showing video player UI elementa that shouldnt be shown.
Comment · 1 month ago
It could easily be a competitor to Cuda, if it just made things easier. Like, why does it take 50 lines of code to allocate memory in vulkan, and just one single line in cuda? Vulkan should just provide a single-line gpuMalloc convenience function. And not just for allocation, for all the other nonsense as well.
Comment · 1 month ago
I wouldnt consider Vulkan any better in that regard. It's pretty damn terrible, UX-wise.
Comment · 1 month ago
The problem with the open standards is that their dev UX is absolutely horrible. You can't neglect usability, and then be surprised that there are no users.
Comment · 1 month ago
I'm generally suspicious of the effectiveness of ads. It always amuses me when Ibbuy something, and then I start getting ads for the thing I already bought.
Comment · 2 months ago
I've had great experienced with it. It's almost certainly not as full-featered as premiere pro, but it runs buttery smooth and robust, while Premiere Pro kept crashing frequently and was a bit tedious to use for simple tasks.
Comment · 2 months ago
I know people who would get it for local LLMs for use in their company.
Comment · 2 months ago
Not at all. I specifically bought a MacBook Air M4, first Mac product in my life, for its fantastic performance in a passively cooled notebook. I have zero loyalty to Apple and usually use Windows. If someone else starts beating them perf wise, I'll happily switch again.
Comment · 2 months ago
> and deal with consistent downtime,

Wildly exaggerated. I use github almost daily and can't remember when the last downtime was.

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