mrsteveman1
Joined 18 years ago
Joined 18 years ago
Remote: Yes
Willing to Relocate: No
Technologies: C, C++, Rust, C#, Swift, Obj-C, Qt, UIKit, AppKit, React, Docker, V4L2, Embedded Linux, Robotics, WPF, FreeRTOS, Zephyr RTOS, ESP32, STM32, PSoC, nrf52, FPGA, Verilog, OpenGL, AI, LLM
Resume/CV: Available on request
LinkedIn: https://www.linkedin.com/in/infincia/
Email: [email protected]
Versatile software engineer with experience across diverse industries, from end-to-end encrypted cloud storage to real-time drone telemetry and control.
Skilled in real-time video processing, reverse engineering, embedded Linux and microcontroller firmware, driver development, cross-platform systems programming and high-level application development on Linux, macOS, Windows, and iOS, with strategic use of AI and machine learning to deliver smarter, higher-performing systems.
Remote: Yes
Willing to Relocate: No
Technologies: C, C++, Rust, C#, Swift, Obj-C, Qt, UIKit, AppKit, V4L2, Embedded Linux, Robotics, WPF, FreeRTOS, Zephyr RTOS, ESP32, STM32, PSoC, nrf52, FPGA, Verilog, OpenGL
Resume/CV: Available on request
LinkedIn: https://www.linkedin.com/in/infincia/
Email: [email protected]
I am an experienced software engineer with a career spanning over a decade in commercial as well as open source software development.
In the past few years I have worked on everything from end-to-end encrypted cloud storage, real-time remote drone piloting, professional tax preparation software for TaxAct, and mobile gaming.
I have real world experience deploying applications on multiple embedded linux platforms, Mac and Windows systems programming (C, C++, and Rust), iOS/iPad and macOS application development (Obj-C, Obj-C++, Qt, Swift, Rust), and Windows desktop application development (C# .NET/WPF, Qt, Rust).
Remote: Yes
Willing to Relocate: No
Technologies: C, C++, Rust, C#, Swift, Obj-C, Qt, UIKit, AppKit, V4L2, Embedded Linux, Robotics, WPF, FreeRTOS, Zephyr RTOS, ESP32, STM32, PSoC, nrf52, FPGA, Verilog, OpenGL
Resume/CV: Available on request
LinkedIn: https://www.linkedin.com/in/infincia/
Email: [email protected]
I am an experienced software engineer with a career spanning over a decade in commercial as well as open source software development.
In the past few years I have worked on everything from end-to-end encrypted cloud storage, real-time remote drone piloting, professional tax preparation software for TaxAct, and mobile gaming.
I have real world experience deploying applications on multiple embedded linux platforms, Mac and Windows systems programming (C, C++, and Rust), iOS/iPad and macOS application development (Obj-C, Obj-C++, Qt, Swift, Rust), and Windows desktop application development (C# .NET/WPF, Qt, Rust).
Remote: Yes
Willing to Relocate: No
Technologies: C, C++, Rust, C#, Swift, Obj-C, Qt, UIKit, AppKit, V4L2, Embedded Linux, FreeRTOS, Zephyr RTOS, ESP32, STM32, PSoC, nrf52, FPGA, Verilog, OpenGL
Resume/CV: Available on request
LinkedIn: https://www.linkedin.com/in/infincia/
Email: [email protected]
I am an experienced software engineer with a career spanning over a decade in commercial software development as well as open source projects.
In the past few years I have worked on professional tax preparation software for TaxAct, real-time low latency video streaming systems, embedded linux, and I designed and implemented a commercial end-to-end encrypted cloud storage system for the EU market.
During my career, I have both contributed to and maintained open source projects, such as Arch Linux ARM where I maintained the Beaglebone Black platform for several years. I was also the maintainer of the OpenHD project, where I reorganized and modernized the development and release process, and as the lead developer I created a cross platform touchscreen drone controller called QOpenHD.
I have real world experience deploying applications on multiple embedded linux platforms, Mac and Windows systems programming (C, C++, and Rust), iOS/iPad and macOS application development (Obj-C, Obj-C++, Qt, Swift, Rust), and Windows desktop application development (C# .NET/WPF, Qt, Rust).
Willing to relocate: No
Technologies: C, C++, Rust, C#, Swift, Obj-C, Qt, UIKit, AppKit, V4L2, Embedded Linux, FreeRTOS, Zephyr RTOS, ESP32, STM32, PSoC, NRF52, FPGA, Verilog, OpenGL
Resume/CV: Available on request
Email: [email protected]
I am an experienced software engineer with a career spanning over a decade, having worked in leadership positions on commercial projects as well as hybrid commercial/open source projects, in fields such as consumer gaming, cloud storage, and drone control systems.
In the past few years I have worked on real-time low latency video streaming systems on both mobile and embedded linux platforms, and designed and implemented a commercial end-to-end encrypted cloud storage system for the EU market.
For most of my career I have both contributed to and maintained open source projects, such as Arch Linux ARM where I maintained the Beaglebone Black platform for several years. I was also the maintainer of the OpenHD project[1], where I reorganized and modernized the development and release process, and as the lead developer I created a cross platform touchscreen drone controller called QOpenHD[2].
I have real world experience deploying applications on multiple embedded linux platforms, Mac and Windows systems programming (C, C++, and Rust), iOS/iPad and macOS application development (Obj-C, Obj-C++, Qt, Swift, Rust), and Windows desktop application development (C# .NET/WPF, Qt, Rust).
Remote: Yes
Willing to relocate: No
Technologies: C, C++, Rust, C#, Swift, Obj-C, Qt, UIKit, AppKit, V4L2, Embedded Linux, FreeRTOS, Zephyr RTOS, ESP32, STM32, PSoC, NRF52, FPGA, Verilog, OpenGL
Resume/CV: Available on request
Email: [email protected]
I am an experienced software engineer with a career spanning over a decade, having worked in leadership positions on commercial projects as well as hybrid commercial/open source projects, in fields such as consumer gaming, cloud storage, and drone control systems.
In the past few years I have worked on real-time low latency video streaming systems on both mobile and embedded linux platforms, and designed and implemented a commercial end-to-end encrypted cloud storage system for the EU market.
For most of my career I have both contributed to and maintained open source projects, such as Arch Linux ARM where I maintained the Beaglebone Black platform for several years. I was also the maintainer of the OpenHD project[1], where I reorganized and modernized the development and release process, and as the lead developer I created a cross platform touchscreen drone controller called QOpenHD[2].
I have real world experience deploying applications on multiple embedded linux platforms, Mac and Windows systems programming (C, C++, and Rust), iOS/iPad and macOS application development (Obj-C, Obj-C++, Qt, Swift, Rust), and Windows desktop application development (C# .NET/WPF, Qt, Rust).
Technologies: C, C++, Rust, C#, Swift, Obj-C, Qt, UIKit, AppKit, V4L2, Embedded Linux, FreeRTOS, Zephyr RTOS, ESP32, STM32, PSoC, NRF52, FPGA, Verilog, OpenGL
Resume/CV: Available on request
Email: [email protected]
I am an experienced software engineer with a career spanning over a decade, having worked in leadership positions on commercial projects as well as hybrid commercial/open source projects, in fields such as consumer gaming, cloud storage, and drone control systems.
In the past few years I have worked on real-time low latency video streaming systems on both mobile and embedded linux platforms, and designed and implemented a commercial end-to-end encrypted cloud storage system for the EU market.
For most of my career I have both contributed to and maintained open source projects, such as Arch Linux ARM where I maintained the Beaglebone Black platform for several years. I was also the maintainer of the OpenHD project[1], where I reorganized and modernized the development and release process, and as the lead developer I created a cross platform touchscreen drone controller called QOpenHD[2].
I have real world experience deploying applications on multiple embedded linux platforms, Mac and Windows systems programming (C, C++, and Rust), iOS/iPad and macOS application development (Obj-C, Obj-C++, Qt, Swift, Rust), and Windows desktop application development (C# .NET/WPF, Qt, Rust).
Remote: Yes
Willing to relocate: No
Technologies: C, C++, Rust, C#, Swift, Obj-C, Qt, UIKit, AppKit, V4L2, Embedded Linux, FreeRTOS, Zephyr RTOS, ESP32, STM32, PSoC, NRF52, FPGA, Verilog, OpenGL
Resume/CV: Available on request
Email: [email protected]
I am an experienced software engineer with a career spanning over a decade, having worked in leadership positions on commercial projects as well as hybrid commercial/open source projects, in fields such as consumer gaming, cloud storage, and drone control systems.
In the past few years I have worked on real-time low latency video streaming systems on both mobile and embedded linux platforms, and designed and implemented a commercial end-to-end encrypted cloud storage system for the EU market.
For most of my career I have both contributed to and maintained open source projects, such as Arch Linux ARM where I maintained the Beaglebone Black platform for several years. I was also the maintainer of the OpenHD project[1], where I reorganized and modernized the development and release process, and as the lead developer I created a cross platform touchscreen drone controller called QOpenHD[2].
I have real world experience deploying applications on multiple embedded linux platforms, Mac and Windows systems programming (C, C++, and Rust), iOS/iPad and macOS application development (Obj-C, Obj-C++, Qt, Swift, Rust), and Windows desktop application development (C# .NET/WPF, Qt, Rust).
Willing to relocate: No
Technologies: C, C++, Rust, C#, Swift, Obj-C, Qt, UIKit, V4L2, Embedded Linux, FPGA, Verilog, OpenGL
Resume/CV: Available on request
Email: [email protected]
I am an experienced software engineer with a career spanning over a decade, having worked in leadership positions on commercial projects as well as hybrid commercial/open source projects, in fields such as consumer gaming, cloud storage, and drone control systems.
In the past few years I have worked on real-time low latency video streaming systems on both mobile and embedded linux platforms, and designed and implemented a commercial end-to-end encrypted cloud storage system for the EU market.
For most of my career I have both contributed to and maintained open source projects, such as Arch Linux ARM where I maintained the Beaglebone Black platform for several years. I was also the maintainer of the OpenHD project[1], where I reorganized and modernized the development and release process, and as the lead developer I created a cross platform touchscreen drone controller called QOpenHD[2].
I have real world experience deploying applications on multiple embedded linux platforms, Mac and Windows systems programming (C, C++, and Rust), iOS/iPad and macOS application development (Obj-C, Obj-C++, Qt, Swift, Rust), and Windows desktop application development (C# .NET/WPF, Qt, Rust).
I have years of experience using the Qt framework on desktop, mobile, and embedded linux platforms, and have in-depth knowledge of low level platform-specific rendering and video handling APIs (OpenGL, Linux v4l2/dmabuf, GL texture/buffer sharing).
I've also designed my own FPGA IP cores for parts from most of the major manufacturers, including Xilinx, Intel/Altera, and Lattice, experience which gives me a much better understanding of how the hardware we run our software on actually works in practice.
Currently I am working on an animal safety monitoring system (embedded Linux, Qt, C++, Rust) that detects and reports hazardous conditions/events that could be life threatening (such as a baby tortoise flipping over under a heat lamp), using a combination of habitat sensors, thermal imaging, and computer vision.
Resume/CV: Available on request
Email: [email protected]
I am an experienced software engineer with a career spanning over a decade, having worked in leadership positions on commercial projects as well as hybrid commercial/open source projects, in fields such as consumer gaming, cloud storage, and drone control systems.
In the past few years I have worked on real-time low latency video streaming systems on both mobile and embedded linux platforms, and designed and implemented a commercial end-to-end encrypted cloud storage system for the EU market.
For most of my career I have both contributed to and maintained open source projects, such as Arch Linux ARM where I maintained the Beaglebone Black platform for several years. I was also the maintainer of the OpenHD project[1], where I reorganized and modernized the development and release process, and as the lead developer I created a cross platform touchscreen drone controller called QOpenHD[2].
I have real world experience deploying applications on multiple embedded linux platforms, Mac and Windows systems programming (C, C++, and Rust), iOS/iPad and macOS application development (Obj-C, Obj-C++, Qt, Swift, Rust), and Windows desktop application development (C# .NET/WPF, Qt, Rust).
I have years of experience using the Qt framework on desktop, mobile, and embedded linux platforms, and have in-depth knowledge of low level platform-specific rendering and video handling APIs (OpenGL, Linux v4l2/dmabuf, GL texture/buffer sharing).
I've also designed my own FPGA IP cores for parts from most of the major manufacturers, including Xilinx, Intel/Altera, and Lattice, experience which gives me a much better understanding of how the hardware we run our software on actually works in practice.
Currently I am working on an animal safety monitoring system (embedded Linux, Qt, C++, Rust) that detects and reports hazardous conditions/events that could be life threatening (such as a baby tortoise flipping over under a heat lamp), using a combination of habitat sensors, thermal imaging, and computer vision.
> Apparently, yes. This comment[0](2019) explains it slightly more. Evidently the ribbon cable ("CSI interface") can be used by pretty much anything...as long as that thing is not a camera / doesn't need the usual on-board image processing.
This isn't accurate, the only thing they do is limit specific sensors from being used unless there is a matching authentication chip on the module, because those specific sensors are the ones they have manufactured camera modules with.
So for example the Pi Camera v2 module uses an imx219 sensor from sony and an authentication chip that the Pi firmware can check to verify the module was actually made by the Raspberry Pi company.
If you buy a 3rd party imx219 camera module (which would not have that authentication chip), it will not work on the regular Pi boards (but it will work with the Pi compute module boards because they don't do the authentication chip verification).
There have been plenty of 3rd party camera modules with entirely different sensors that work on the Pi for years, though with quirks related to the closed source drivers, but the modern libcamera stack on the Pi is explicitly designed to enable 3rd party camera modules.
Remote: Yes
Willing to relocate: No
Technologies: C++, Rust, C#, Swift, ObjC, Qt, V4L2, Linux, Verilog, OpenGL
Résumé/CV: On Request
Email: [email protected]
I am an experienced engineer with a career spanning over a decade, working on a wide variety of commercial and open source projects in different industries.
In the past few years I have worked on real-time drone control and low latency video streaming, embedded linux OS deployment and maintenance, cross-platform mobile and desktop development, and I designed and implemented an encrypted cloud storage system for a company in Europe using the Rust language.
For several years I was the lead developer and maintainer of the OpenHD project[1] where I reorganized and modernized the development and release process, and created a cross platform touchscreen drone controller called QOpenHD[2].
I have real world experience with embedded Linux, Mac, and Windows systems programming (primarily C, C++, and Rust), iOS/iPhone and macOS development (Obj-C, Obj-C++, Swift, Rust FFI), and Windows desktop development (C# .NET/WPF, Rust FFI).
I have also used the Qt framework for several years and have in-depth knowledge of lower level platform-specific rendering and video handling APIs (OpenGL, Linux v4l2/dmabuf, GL texture/buffer sharing).
For personal projects I have designed my own FPGA IP cores, experience which gives me a much better understanding of how the hardware we run our software on actually works in practice.
Currently I am working on an animal safety monitoring system (embedded linux, Qt framework, C++ and Rust languages) designed to detect hazardous conditions and events that could be life threatening for a particular species (such as a baby tortoise flipping over directly under a heat lamp), using a combination of habitat sensors, thermal imaging, and computer vision. It integrates with common commercial streaming and notification systems such as the YouTube Live streaming platform, Twilio SMS notifications, and Apple HomeKit.
I am an experienced engineer with a career spanning over a decade, working on a wide variety of commercial and open source projects in different industries.
In the past few years I have worked on real-time drone control and low latency video streaming, embedded linux OS deployment and maintenance, cross-platform mobile and desktop development, and I designed and implemented an encrypted cloud storage system for a company in Europe using the Rust language.
For several years I was the lead developer and maintainer of the OpenHD project[1] where I reorganized and modernized the development and release process, and created a cross platform touchscreen drone controller called QOpenHD[2].
I have real world experience with embedded Linux, Mac, and Windows systems programming (primarily C, C++, and Rust), iOS/iPhone and macOS development (Obj-C, Obj-C++, Swift, Rust FFI), and Windows desktop development (C# .NET/WPF, Rust FFI).
I have also used the Qt framework for several years and have in-depth knowledge of lower level platform-specific rendering and video handling APIs (OpenGL, Linux v4l2/dmabuf, GL texture/buffer sharing).
For personal projects I have designed my own FPGA IP cores, experience which gives me a much better understanding of how the hardware we run our software on actually works in practice.
Currently I am working on an animal safety monitoring system (embedded linux, Qt framework, C++ and Rust languages) designed to detect hazardous conditions and events that could be life threatening for a particular species (such as a baby tortoise flipping over directly under a heat lamp), using a combination of habitat sensors, thermal imaging, and computer vision. It integrates with common commercial streaming and notification systems such as the YouTube Live streaming platform, Twilio SMS notifications, and Apple HomeKit.
Email: [email protected]
Choices like libname2, libname3, libname-ng and plenty of others have been used by projects before.
If anything the poor state of search on the internet is a problem.
Remote: Yes
Willing to Relocate: No
Technologies: C, C++, Rust, C#, Swift, Obj-C, Qt, UIKit, AppKit, React, Docker, V4L2, Embedded Linux, Robotics, WPF, FreeRTOS, Zephyr RTOS, ESP32, STM32, PSoC, nrf52, FPGA, Verilog, OpenGL, AI, LLM
Resume/CV: Available on request
LinkedIn: https://www.linkedin.com/in/infincia/
Email: [email protected]
Versatile software engineer with experience across diverse industries, from end-to-end encrypted cloud storage to real-time drone telemetry and control.
Skilled in real-time video processing, reverse engineering, embedded Linux and microcontroller firmware, driver development, cross-platform systems programming and high-level application development on Linux, macOS, Windows, and iOS, with strategic use of AI and machine learning to deliver smarter, higher-performing systems.